Post by soaplagoon on Jan 31, 2021 16:14:39 GMT -5
This is a default replacement / override of “The Child” (Baby Yoda) decor item that came with the December 12, 2019 patch. It requires versions 22.214.171.1240 (PC) / 126.96.36.1990 (Mac) or later in order to work.
This mod replaces the eye textures to match his likeness from the show “The Mandalorian” on Disney+. It also smoothens the textures of his skin and clothes to improve its overall texture quality. The mesh (polys/vertices), specs, shadows, name, and price is unaltered.
The in-game thumbnail should be auto-generated to include the texture replacement. You can find it in the Build-Buy catalogue by searching for “The Child” or “Baby Yoda”, or under the “sculpture”, “clutter”, “kids decoration”, “misc decoration”, or “lawn ornament” categories.
This is not compatible with other default replacements / overrides of “The Child” (Baby Yoda) decor item.
Post by soaplagoon on Jan 31, 2021 16:18:28 GMT -5
Here is a Maxis recolour of a shirt from the Base Game and an extra Maxis recolour of pants from Get Famous, designed to match the character of Han Solo from Star Wars! The shirt is base-game compatible, the bottoms require Get Famous (EP06). Both items are CAS Standalone recolours with auto-generated thumbnails. The shirt is 1 swatch, the bottoms are 2 swatches. All swatches are displayed in the preview pictures. Both items are intended for male / masculine frames, but the top is enabled for all genders. The bottoms are restricted by frame, but not gender. Both items are available for Teen-Elder sims.
The shirt can be found under the "Masculine", "Base Game", "Everyday", "Party", and "White" tags, or under the "Vest" top subcategory. The bottoms can be found under the "Masculine", "Feminine", "Get Famous", "Black" (for swatch #1), or "Blue" (for swatch #2) tags, or under the "Jeans" bottom subcategory. I'm not entirely sure why I tagged the bottoms like that at the time I created this (~1 year ago), but that's where you can find them
These items should be compatible with other recolours or overrides of these game objects, as they are CAS Standalones and separate from the original, existing meshes.
Last Edit: Feb 24, 2021 2:01:29 GMT -5 by soaplagoon
This was originally converted by @minervamagicka from Kinect Star Wars (2012) to Sims 3. The conversion from Sims 3 to Sims 4 is by me!
The outfit is separated into one top and one bottom. Both items are two (2) swatches; “Obi-Wan” (Light) and “Anakin” (Dark). It is Base-Game Compatible (BGC), but requires a no-feet mod such as this one or this one!
There are two known issues with this mod. First, this outfit may conflict with some custom body presets (i.e. have a lil bit of invisible space between the top and the bottom). Second, there is a slight UV Mapping error near the back neck area.
This mod is kinda old and it was my first attempt at editing a mesh, so I apologize for the low quality!
Last Edit: Feb 24, 2021 1:58:04 GMT -5 by soaplagoon
Here’s Goro Akechi’s (Crow’s) Hair from Persona 5! The mesh and texture is converted by me from Persona 5: Dancing in Starlight (2018). The hair is Base-Game Compatible (BGC). It is intended for male / masculine frame sims, but it isn’t restricted by gender or frame. All LODs are filled, but the polycounts stay the same. It is 3299 vertices x 3146 polygons, which is gameplay friendly for computers that can handle lower to medium graphics! (though I would not recommend downloading this if you require super low graphics or laptop mode for Sims 4). The hair is only one (1) swatch, it is not hat compatible, and it does not have any specs or shadows. It is disabled for random.
Special thanks to sigma1202 for helping me with the texture UV mapping here!!
Last Edit: Feb 24, 2021 1:57:38 GMT -5 by soaplagoon
Here’s some recolours of Vi Moradi’s outfit from the Journey to Batuu Game Pack! There are 31 swatches total (14 Neons and 17 Darks), and all available swatches can be seen below the cut. It is intended for female sims / feminine frames, but it is enabled for all genders and frames. The recolours are CAS add-on swatches, so you will find these recolours under the original CAS item. It is tagged the same way as the original item (i.e., can be found under “feminine” and “Journey to Batuu” categories).
This item will most likely conflict with any default replacement of this outfit or with other recolours. It might work with other recolours that utilize add-on swatches, but I’m not entirely sure.
Here are some recolours of some Maxis items to match Luke Skywalker’s outfit from Star Wars, Return of the Jedi!The set comes with two sets of shirts and one set of pants and boots each.
The first top requires Get Famous (EP06), the second top and the pants both require Journey to Batuu (GP09). The boots are Base-Game Compatible (BGC). The pants and boots have one (1) swatch each. Both tops have three alternate swatches (i.e., swatches with and without gloves), see below the cuts for differences. They are intended for Male / Masculine framed sims, but they are enabled for all genders and frames. The set is available for Teen-Elder sims only, has custom thumbnails, and is disabled for random.
Required Game Content: Get to Work (EP01), Get Famous (EP06), Island Living (EP07), Spa Day (GP02), Vampires (GP04), Journey to Batuu (GP09), Tiny Living (SP16) Optional Game Content: Eco Lifestyle (EP09), Discover University (EP08)
Some small mods I made for my Star Wars sims that I decided to finally share, in case anyone else wants them!
Designed to match Natalia-Auditore’s Anakin Robes! There are three (3) swatches; the first is burgundy and matches his outfit in Revenge of the Sith, the second and third are dark grey and black which match Luke’s outfit in Return of the Jedi! They are Base-Game Compatible (BGC).
Designed to match Anakin’s face scar from Revenge of the Sith and The Clone Wars! There are two (2) versions, the first requires Get Famous (Occult Eye Socket), the second is Base-Game Compatible (Skin Detail). Both have three (3) swatches total, with varying placements of the scar.
(Didn't add the previews here bc the resizing is too small)
Designed to match Obi-Wan and Padme’s moles from Attack of the Clones, The Clone Wars, and Revenge of the Sith! There are two (2) versions, the first is a Skin Detail (Moles), the second is a Face Paint specifically designed to work for any makeup for Padme as Queen Amidala. Both versions have 11 swatches total; 8 for Obi-Wan Kenobi and 3 for Padme Amidala (they differ mostly based on colour, opacity, size). Both versions are Base-Game Compatible (BGC)!
I actually love the meshes EA made for the Twilek characters in Journey to Batuu. That being said, the textures of the face and body are… ugly. Not only are they ugly, but because of its categorization you’re not able to add your own skinblends or details to it! I created this default replacement using my favourite skinblend in the hopes of making the Twileks a little less ugly!
This is a default replacement / override of the Twilek headpieces for both female (or feminine frame) and male (or masculine frame) sims. It uses @oasisgoth’s DNA Skin V2 for the textures. It requires Journey to Batuu (GP09) in order to work. It is only available for Teen-Elder, there are six (6) swatches total, and the thumbnails should be the same as the original items. This will conflict with any other default replacement of the same items. See below for full previews!
Post by soaplagoon on Apr 14, 2021 21:31:45 GMT -5
Here are some default replacements fixing the eyes of the aliens from Journey to Batuu! This set includes the Abednedo, Weequay (including Hondo Ohnaka’s custom outfit), and Bith! I would recommend using this with my Twilek Skin Replacements!
Default replacement for the Weequay Aliens! It removes the default eye texture and allows for you to choose any eye colour for these aliens! A known issue it has is that sometimes the eyes squish a bit weird, but that issue existed with the original mesh and texture by EA.
You have to change the eye colour before equipping the hat. Before using the male version, you should make the eyebrows blank before equipping the hat because for some reason eyebrows still show up on the male version.
Bith (REFLECT FIX)
This one is not Whisper Eyes, but a fix of the spec and normals on the original female Bith that came with the pack! This only replaces the female version of the Bith because the male version’s specs/normals weren’t broken.
If your computer doesn’t display specs in Sims 4, then this replacement doesn’t really do anything as far as I know. I might make a version with Bith Whisper Eyes for those who don’t get spec shines in the future^
JFK’S SWEATER I edited JFK’s Sweater myself. It is a CAS Standalone that requires Get Together. It has three (3) swatches and auto-generated thumbnails. It is intended for male or masculine frame sims, but enabled for all genders and frames. It is available for Teen-Elder only.
squeamishsims Alien Flushed Blush (I can’t seem to find where this is used on the sim, I think its leftovers from her earlier version, probably in her nude or career outfit) Redheadsims No Ear preset (This is used for Ahsoka’s True Form, but it doesn’t change how she looks at all. I think its left over from my earlier version of her where her old headdress required it)
Post by soaplagoon on Apr 14, 2021 22:02:51 GMT -5
This is a conversion of the Baby Yoda / “The Child” (Grogu) Statue from the December 12, 2019 patch converted into a Gnome. It is Base-Game Compatible (BGC), but if you have Seasons installed it works the same way as regular Gnomes during Harvestfest!
It is a standalone object with the exact same mesh and LODs as the original game object. It doesn’t have any specs because I didn’t know how to import that for this type of build object.
It includes two (2) swatches, the first is my edited texture used in my Baby Yoda Default Replacement (eyes from the show, smoothened textures; also seen in this studio). The second swatch is EA’s original texture for the object. Both swatches can be seen below:
The in-game thumbnails should be auto-generated. You can find it in the Build-Buy catalogue by searching “Grogunome”, or by looking under the “sculpture” or kids decoration" categories.
Happy simming, and may the force be with you!
Last Edit: Apr 14, 2021 22:03:07 GMT -5 by soaplagoon
Post by soaplagoon on Apr 14, 2021 22:07:49 GMT -5
This is the first of the many hairs from Fire Emblem that I plan on converting! It includes her iconic headpiece, but I might make one without it in the future!
This is Edelgard von Hresvelg’s Post-Timeskip Hair from Fire Emblem! The mesh and texture is converted by me from Fire Emblem: Three Houses (2019). The hair is Base-Game Compatible (BGC). It is intended for female / feminine frame sims, it is restricted by frame but not by gender.
All LODs are filled and gameplay friendly!
LOD0/LOD1: 7056 vertices x 8286 polygons
LOD2: 5552 vertices x 5907 polygons
LOD3: 3376 vertices x 2927 polygons
The hair is only one (1) swatch, it is not hat compatible (it comes with her hat attached to the hair), and it does not have any specs or shadows. It is disabled for random.
Post by soaplagoon on Apr 14, 2021 22:11:32 GMT -5
Sylvain Jose Gautier’s Post-Timeskip Hair from Fire Emblem! The mesh and texture is converted by me from Fire Emblem: Three Houses (2019). The hair is Base-Game Compatible (BGC). It is intended for male / masculine frame sims, it is restricted by frame but not by gender.
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