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Post by soaplagoon on Jan 31, 2021 16:51:39 GMT -5
So both of my hairs here work with the default female/male body presets in game, but if you use any body sliders the hairs distort. Here's the only in-game presets they work with: This is what both hairs are supposed to look like / what they look like with the one body preset they work with: And here's... well... At first I wasn't going to do anything about it for the Edelgard hair since I figured it was just because of how the mesh is, but seeing that I got this problem again with my Sylvain hair made me realize that this is a Me problem lol. I know its an issue with the weighting for certain Vertex Groups, but removing vertex groups or trying to edit it hasn't solved the issue for me? Or at least not fully or it caused different issues. Maybe theres a specific set of vertex group(s) that I need to get rid of, but I dont know which ones or if its related to something else? Here's the blender projects if anyone wants to try to help Edelgard Blender FileSylvain Blender File
And the .package files just in case that's the issue? Edelgard .packageSylvain .packageNote that the textures for the Sylvain (second) hair isn't done in the second blend, please don't worry about that I just need help with weights and vertexes if its not a problem I'm still very new at this so I apologize!! Sorry for the bother and thanks in advance!! ;;
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Post by Fwecka (Lolabellesims) on Feb 1, 2021 5:37:52 GMT -5
This may or may not be of any help, but I would match as closely as I can the weights, including the weight paint, of a similar EA hair and I'd also make sure you have the UV_1 made as that dictates the morphs of your mesh. Weights and UV_1. Those are the two things I'd start with.
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Post by mauvemorn on Feb 1, 2021 7:48:23 GMT -5
I can’t check the files right now, but if the mesh is not morphing at all or the right way, it’s vertex paint and a uv_1 map, weights affect only the breast when it comes to morphing (and eyeballs). Vertex paint the mesh with 007f00 and transfer a uv_1 from the head
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Post by soaplagoon on Feb 1, 2021 14:04:52 GMT -5
This may or may not be of any help, but I would match as closely as I can the weights, including the weight paint, of a similar EA hair and I'd also make sure you have the UV_1 made as that dictates the morphs of your mesh. Weights and UV_1. Those are the two things I'd start with. I did transfer weights from another hair, and I have both a uv_0 and a uv_1. Is there anything specific I have to do extra with uv_1 to get it working if you know?
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Post by soaplagoon on Feb 1, 2021 14:07:23 GMT -5
I can’t check the files right now, but if the mesh is not morphing at all or the right way, it’s vertex paint and a uv_1 map, weights affect only the breast when it comes to morphing (and eyeballs). Vertex paint the mesh with 007f00 and transfer a uv_1 from the head I did do vertex paint in that colour, and I do have uv_1 and uv_0 How do I transfer a uv_1 from head, if thats the problem?
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Post by mauvemorn on Feb 1, 2021 14:31:07 GMT -5
Clone any maxis hair, export its mesh and look at what its uv_1 map looks like - unfold rig, make head_2 and top visible and selectable. Select head_2, in 3d view press Shift D, then Esc, do the same fir top, select top.001, shift-select head_2.001, press Ctrl J. - select your hair, add Data transfer modifier to it, choose head_2.001 as source object, set the rest like this, apply in object mode; "
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Post by soaplagoon on Feb 1, 2021 17:30:24 GMT -5
Clone any maxis hair, export its mesh and look at what its uv_1 map looks like - unfold rig, make head_2 and top visible and selectable. Select head_2, in 3d view press Shift D, then Esc, do the same fir top, select top.001, shift-select head_2.001, press Ctrl J. - select your hair, add Data transfer modifier to it, choose head_2.001 as source object, set the rest like this, apply in object mode; " OH I FORGOT TO DATA TRANSFER! Thank you so much for the help, I'll try it out!
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