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Post by Fwecka (Lolabellesims) on Feb 1, 2021 5:32:14 GMT -5
When meshing hair, my understanding is that you make each plane (hair card) then you duplicate the planes, size them down a tiny bit, then flip the normals. In this way, each plane becomes double-sided. My understanding also is that transparency issues happen when a part of the underside pokes through the upper side. Is this correct?
People say 3DS Max is a better software to use than Blender because it will show where the undersides are poking through and Blender won't show that? Am I understanding that correctly?
Or, if the above is wrong, maybe the transparency issues happen when one plane is lying under another, such as what you can see here at the 4:00 mark?
Sorry for the dumb questions. I'm trying to understand what transparency issues stem from in the first place. I've been wanting to learn to make hair for four years and am trying to understand everything I can. Sure hoping I don't have to learn how to use 3DS Max. I'm more comfortable with Blender. And it looks like she's using Cinema 4d in the video. I don't even want to begin to figure out that particular software, lol.
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Post by mauvemorn on Feb 1, 2021 8:11:30 GMT -5
No. In ts4 the only way to enable CAS transparency is through Simglass shader which is meant for lenses. Lenses do no overlay each other, there is only one plane. Transparency issue happens when one plane is in front of another an both of them have simglass shader assigned. The game is not coded to render the mesh in the right way, it cannot tell which mesh is the closest to the camera and should be rendered first because you are not meant to be using it for hair. So, to deal with it you need to tell the game how to render it. The reason 3ds max is said to be a better software is because it can replicate the same (it is called sorting) issue within the software while compatible versions of blender cannot. Newer versions can but I do not know how efficient they are (I’ve seen a pic and it looked like a mess). However, I’ve also seen someone replicate said issue in the compatible version but no one else seem to be able to. Also, no, there is a modifier that can add the other side of the planes automatically. It’s called solidify and you need to disable Fill rim option also planes are the worst (most time consuming and troublesome ) way of making hair, I suggest to look for tutorials that are not related to TS4. NURBs, hair system + cloth dynamics, sculpting + retopology are better ways but you need to really look into them
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