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Post by melsimster0524 on Feb 4, 2021 1:03:27 GMT -5
Okay so I'm very new to modding and I am teaching myself. So I cloned the Fizzy drink tray and replaced it with my own mesh and also the drinks. I changed the drinks to coffee mugs (mesh) instead. When I put the package file in game it shows and everything looks good. But when you go to stock the drink tray the fizzy drinks pop up instead of my custom mesh mugs. So my question is how do I get it so that my mesh (mugs) pop up to drink instead of the fizzy drink? Do I need to clone a Coffee machine instead? I'm so confused.
Sorry for the lack of knowledge of this I'm still learning.
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Post by MizoreYukii on Feb 4, 2021 11:17:36 GMT -5
You need to make custom tuning in order for that to work. If you don't want to learn how you will need to override the fizzy tray instead. If you do, I'll post some modding resources down below to help you get started. You will need to clone these files from what I can tell: B61DE6B4!00000006!000000000001D04F.object_FizzyDrink_Tray.ObjectTuning.xml And then in that object tuning it references this interaction: e882d22f!00000006!000000000001d0a5.fizzyDrink_Tray_Interactions_Restock.interaction.xml And in that interaction it references this recipe: eb97f823!00000006!000000000001d044.recipe_Drink_Bar_FizzyDrink.recipe.xml Seems the game ignores the tests, etc. in the recipe so you could probably keep it as is and just switch out the object reference. Here's a tutorial on recipes, you can skip the injecting as you just need to make the file. TuningScarlet's Beginner tutorials (starting on page 2): www.simsvip.com/category/the-sims-4/how-to-create-a-mod/page/2/Zer0's tutorials (for beginners and beginning intermediate, covers social interactions, buffs, Mod Constructor and much more): www.patreon.com/posts/tutorials-35031545www.patreon.com/posts/mod-constructor-45356828How to Start a Custom Tuning File: www.patreon.com/posts/how-to-start-38023976How to Add Custom Icons to Your Mod: www.patreon.com/posts/how-to-add-icons-42171247How to Unlock Interactions: www.patreon.com/posts/how-to-unlock-38446873And then you need the TDESCs and TDESC Browser as it helps you understand how files are built and what each thing does. Zer0’s tutorials linked above have 3 different tutorials on how to use the TDESC, so make sure to read them to understand how TDESCs work. Or download one of the programs. TDESCs: forums.thesims.com/en_US/discussion/980807/1-66-139-tdescs#latestTDESC Browser (Windows): www.modthesims.info/download.php?&t=618199TDESC Browser (Mac): modthesims.info/d/649060/tuning-description-browser-for-macos.htmlHow to Properly Setup the TDESC Browser: www.patreon.com/posts/how-to-properly-42170948XML Extractor if you want to update or make new mods before S4S updates, and XML File Finder (needs the extractor and in the same download) to see connections/references between each file without having to manually search for them. File Finder is very useful and highly recommended, even if you don’t use the XML Extractor for modding. modthesims.info/d/563256/xml-extractor-for-the-sims-4.htmlTuning Error Notifier is to help you make sure you don’t make mistakes. scumbumbomods.com/tuning-error-notifier/There are tools that handle injecting for you for common areas, so you don’t need to focus on scripting until the time is right. This includes: XML Injector: (interactions, loots, buffs to traits, reward traits, name objects, object relationships, states): scumbumbomods.com/xml-injector/Injection Tools: brainblasted.itch.io/injection-toolsAndrew’s Crafting Enabler: sims4studio.com/post/72754Mod Constructor: (not an injector, except where needed, but can be used to make interactions, buffs, traits, careers, aspirations, events, and a few others): zerbu.tumblr.com/post/181782526135/the-sims-4-mod-constructor-v4
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Post by melsimster0524 on Feb 5, 2021 13:48:48 GMT -5
Thank you so much. This is just the thing I needed, I will go over all the tutorials you posted. Teaching myself is kind of harder then I thought. lol Thank you .
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