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Post by jintor69 on Feb 6, 2021 16:00:36 GMT -5
Hi, I checked this thread sims4studio.com/thread/10175/excludepartflags-informationthere is the grid to create you own ExcludePartsFlags.... According to the grid : the ear I cam up with 0000100000000000 What would be the right way to do it ?? I start the sims I get this below (the mask is black, and with this excludepartflags 0000100000000000 it makes this without hiding the ears :( This Excludepart hides head and eyes and ears 100000000000040C
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Post by Feyona on Feb 6, 2021 19:41:39 GMT -5
You can't hide the ears since they are part of the head mesh. The only thing that you can do is to put a certain number in Excludemodifierregion. It will make them very small, the same size as in the model in Sims 4 Studio. I will quote my reply from another thread. Excludepartflags won't help here. This resource is created to control what accessories are shown with outfits. There are 2 ways to make this mesh work. First one will work only if you meshed your hat over default EA's ears, meaning that it covers EA's ears from blender model. Then you can click in Warehouse on each CAS Part resource, scroll down to find ExcludeModifierRegionFlags and put this: 0000000000000200. This will reset ears to default small shape when he wears your hat. When you take hat off ears will get their original shape. If they still protrude the mesh, then you can use Redheadsims "no ears" preset.
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Post by jintor69 on Feb 6, 2021 21:17:49 GMT -5
You can't hide the ears since they are part of the head mesh. The only thing that you can do is to put a certain number in Excludemodifierregion. It will make them very small, the same size as in the model in Sims 4 Studio. I will quote my reply from another thread. Excludepartflags won't help here. This resource is created to control what accessories are shown with outfits. There are 2 ways to make this mesh work. First one will work only if you meshed your hat over default EA's ears, meaning that it covers EA's ears from blender model. Then you can click in Warehouse on each CAS Part resource, scroll down to find ExcludeModifierRegionFlags and put this: 0000000000000200. This will reset ears to default small shape when he wears your hat. When you take hat off ears will get their original shape. If they still protrude the mesh, then you can use Redheadsims "no ears" preset. This is the result with ExcludeModifierRegionFlags and put this: 0000000000000200
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Post by jintor69 on Feb 6, 2021 21:19:57 GMT -5
Would it be possible to add eyes in the mesh of the hat ?
If yes how can I make the eyes react like normal eyes
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Post by o19 on Feb 7, 2021 4:18:59 GMT -5
I don't get how you converted the data. According to the list "EARS" is "0b0001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000" My conversion to hex results in 0x1000000000000000.
Your hex value 0x0000100000000000 matches SKINDETAIL_MOLE_LIP_RIGHT so it will not hide the ear.
Hopefully it works with this value. Otherwise I wonder why brujah added 'ears' to the list if they can't be hidden.
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Post by fallingsim on Feb 7, 2021 7:44:39 GMT -5
The ears in the list are animal ears, which are a separate CAS part, not human ears.
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