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Post by goroakechiswife on Feb 12, 2021 13:49:55 GMT -5
Hi. I'm trying to attach the dress shirt collar from this model (the Goro one in the zip files; third model on the bottom row in pic) to a Sims 4 full body outfit (male trench coat from base game), but when I join the meshes, the UV for one of them is just a tiny dot in bottom left corner of the UV map. And while trying to fix the problem by re-doing the process, it happens to one or the other, depending on how I join the meshes. I tried selecting just the dot and scaling it up but to no avail. I also made sure that the UVs for both meshes were lined up correctly before I joined the meshes into one. I've tried Googling what this problem could be, but couldn't find an answer to the problem. For reference, I used the XPS import plug-in to import the model. I'm also using Blender 2.70a on Windows 10. I would use a newer version of Blender, but for some reason, Blender randomly closes very often when I'm using the newest version, despite the fact that my laptop is completely capable of running it. How would I go about fixing this? Does it have to do with how the model from the other game is? Will I have to just settle with taking the whole outfit from the other model and converting it? Thanks. EDIT: Here's my Blender file.
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Post by mauvemorn on Feb 12, 2021 14:26:36 GMT -5
Hi. Uv maps must share the same name to be combined. That said, you should watch a tutorial for adapting clothing to s4s because the garment is joined with the body at the end, you still need to rig the mesh, do uv_0 and uv_1, and vertex paint before that
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Post by goroakechiswife on Feb 12, 2021 14:58:03 GMT -5
Hi. Uv maps must share the same name to be combined. That said, you should watch a tutorial for adapting clothing to s4s because the garment is joined with the body at the end, you still need to rig the mesh, do uv_0 and uv_1, and vertex paint before that Ah okay. Thanks!
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