The uv-1 is a bit of a mess in Blender but that's because I had to drag so many vertices around in order for the border to line up even somewhat cleanly (the back is still not great). It looks fine in S4S and CAS so it's just in the game that I'm having the problem with it blurring.
Your uvs in uv_0 are distorted in a way that the red shows up for the same reason
- switch to Edit mode, select everything with A, Remove doubles with Merge distance set to 0,0001 because the mesh is chopped up; - enable sync, choose Face selection, press B, select that whole big uv island, unwrap, scale it down; - select - select more/less - less ( twice ), export the uv layout, you can use it as a guide to re-do the texture
Last Edit: Feb 21, 2021 14:04:05 GMT -5 by mauvemorn
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