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Post by pancreasnostalgia on Feb 20, 2021 13:45:41 GMT -5
I have this cap that I finally got to act mostly as I wanted, but whenever I am not zoomed in all the way in-game, it pixilates badly. I've removed doubles. Picture of capPackage fileBlend fileThe uv-1 is a bit of a mess in Blender but that's because I had to drag so many vertices around in order for the border to line up even somewhat cleanly (the back is still not great). It looks fine in S4S and CAS so it's just in the game that I'm having the problem with it blurring.
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Post by mauvemorn on Feb 21, 2021 7:35:52 GMT -5
Hi. We cannot download the file. You need to click on Create link
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Post by pancreasnostalgia on Feb 21, 2021 12:29:20 GMT -5
I was able to open them to their links but I re-entered them, so try again!
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Post by mauvemorn on Feb 21, 2021 14:02:17 GMT -5
When you zoom out, the texture compresses Your uvs in uv_0 are distorted in a way that the red shows up for the same reason - switch to Edit mode, select everything with A, Remove doubles with Merge distance set to 0,0001 because the mesh is chopped up; - enable sync, choose Face selection, press B, select that whole big uv island, unwrap, scale it down; - select - select more/less - less ( twice ), export the uv layout, you can use it as a guide to re-do the texture
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Post by pancreasnostalgia on Feb 21, 2021 14:29:52 GMT -5
After I do these steps, do I reupload this new mesh into my package?
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Post by mauvemorn on Feb 21, 2021 14:39:52 GMT -5
Yes
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