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Post by ifoxye on Mar 5, 2021 11:06:35 GMT -5
I created a cute baby outfit (with Marvelous) and when I put it in the game, I was out of the body, I was upset and deleted everything. Can someone help me? What are the right knits to create the clothes in a way that this problem does not happen anymore. ps. A tutorial in Brazilian Portuguese would help me a lot, as I am Brazilian. But there is no need for it to be
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Post by mauvemorn on Mar 5, 2021 12:02:19 GMT -5
Hi. The problem is in how you transferred weights. You watched a tutorial where the person used Blender 2.7 to do it but you did it in a newer version. The process changed There are two key differences in 2.7 and 2.76-2.79 that give people problems. When you click on Transfer weights in 2.7, all vertex groups and values are transferred, in 2.76-2.79 only the values of the active group. All you need to do is change that setting (it’s called Source layer..., change to By Name). However, changing a few more settings will give you a lot better results -make sure both the reference and your garment are visible and selectable; - select the reference, shift-select the garment, in weight paint mode click on Transfer weights, set it like in the pic, then choose Clean with All groups and Limit total. Another difference is that in vertex paint the shading is not flat, so you can switch it to bounding box to sample the color
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Post by ifoxye on Mar 5, 2021 12:24:32 GMT -5
Do I do this process that was before in Blender 2.7, in 2.78? (which in this case is what I currently use) *Can you also help me with the question of which meshes I use for nude? Hi. The problem is in how you transferred weights. You watched a tutorial where the person used Blender 2.7 to do it but you did it in a newer version. The process changed There are two key differences in 2.7 and 2.76-2.79 that give people problems. When you click on Transfer weights in 2.7, all vertex groups and values are transferred, in 2.76-2.79 only the values of the active group. All you need to do is change that setting (it’s called Source layer..., change to By Name). However, changing a few more settings will give you a lot better results -make sure both the reference and your garment are visible and selectable; - select the reference, shift-select the garment, in weight paint mode click on Transfer weights, set it like in the pic, then choose Clean with All groups and Limit total. Another difference is that in vertex paint the shading is not flat, so you can switch it to bounding box to sample the color
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Post by mauvemorn on Mar 5, 2021 15:12:51 GMT -5
Yes, you can do everything in blender 2.78.
You want a nude lower body without dippers? The swimsuit comes without it, I think.
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Post by ifoxye on Mar 8, 2021 8:30:08 GMT -5
I did everything the way you told me, but there was this error in CAS, I don't know what it is. Can you help me? Image is HereI thought it was a mistake in the UV GUIDE, but I didn't do anything wrong there. Yes, you can do everything in blender 2.78. You want a nude lower body without dippers? The swimsuit comes without it, I think.
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Post by mauvemorn on Mar 8, 2021 8:57:22 GMT -5
Share the package and blend file. Most likely you cloned something that is made of more meshgroups than the blend file you’re importing. Or the garment is affected by bones the original was not affected by
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Post by ifoxye on Mar 8, 2021 9:37:51 GMT -5
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Post by mauvemorn on Mar 8, 2021 11:12:00 GMT -5
Your garment must not come with feet, delete them. Its bones for feet are acting up.
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Post by ifoxye on Mar 8, 2021 11:41:30 GMT -5
I wear the swimsuit, but the skirt is showing Yes, you can do everything in blender 2.78. You want a nude lower body without dippers? The swimsuit comes without it, I think.
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Post by mauvemorn on Mar 8, 2021 11:53:50 GMT -5
Please provide a more detailed description of what you're doing or pictures of the problem. You started with one garment, shared a different one, i do not know what you're doing
You cloned a swimsuit and imported the blend there, but the skirt part of the swimsuit stayed? That is because the swimsuit is made of 3 meshgroups, when you import the blend with one meshgroup, only one of them is being overwritten.
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Post by ifoxye on Mar 8, 2021 12:06:45 GMT -5
(the image is with the arms and legs, because I didn't edit the UV in Photoshop.) Sorry for the inconvenience, I've been trying to make this outfit since yesterday. The previous error I used this nude: so it gave the error in the UV, I tried to use the swimsuit now, but it gave the error above (the skirt showing) Please provide a more detailed description of what you're doing or pictures of the problem. You started with one garment, shared a different one, i do not know what you're doing You cloned a swimsuit and imported the blend there, but the skirt part of the swimsuit stayed? That is because the swimsuit is made of 3 meshgroups, when you import the blend with one meshgroup, only one of them is being overwritten.
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Post by mauvemorn on Mar 8, 2021 14:23:16 GMT -5
You cloned a swimsuit and imported the blend there, but the skirt part of the swimsuit stayed? That is because the swimsuit is made of 3 meshgroups, when you import the blend with one meshgroup, only one of them is being overwritten. Clone pfBody_EF14DressLunar_SolidWhite instead and import the blend there
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Post by ifoxye on Mar 8, 2021 15:30:18 GMT -5
is there a tutorial that i can see? I was confused You cloned a swimsuit and imported the blend there, but the skirt part of the swimsuit stayed? That is because the swimsuit is made of 3 meshgroups, when you import the blend with one meshgroup, only one of them is being overwritten. Clone pfBody_EF14DressLunar_SolidWhite instead and import the blend there
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Post by mauvemorn on Mar 8, 2021 15:48:54 GMT -5
CAS - create 3d mesh, copy-paste pfBody_EF14DressLunar_SolidWhite in the search bar, select the dress, click next, save it, import your blend file there
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