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Post by rafael on Mar 8, 2021 18:26:24 GMT -5
Hey! I got a pair of long boots (with slider). My problem is, I need them without slider. Who has enough knowledge, and could fix that for me please? Before you ask, yes I tried it myself but it didn´t work at all. I need someone, who could do this for me. I can share a DL link with the boots, for any interested modder.
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Post by mauvemorn on Mar 14, 2021 17:29:27 GMT -5
I'm going to write the response here because we are discouraged from providing assistance through pm - clone yfShoes_KneeDraca and export the blend, open it. You will see that boots should be made from more than one meshgroup to properly interact with pants. There you will be able to see where the last meshgroup ends. Everything below can be hidden; - export the blend file from this package, open, select the meshgroup, switch to Edit mode, select everything with A, Tools - remove doubles, set Merge distance to 0,0001; - switch to orthographic (NUM5) side (NUM3) view, disable Limit selection to visible, press B, select the mesh like in the pic, enable Proportional editing, press G Z, scroll the mouse wheel up until the radius is 0.39, then type 0.074; - select the vertices on top, press G Y -0.003; - hide legs, disable proportional editing, adjust the curve; - while you're at it, re-transfer uv_1 from legs with better settings or the mesh will morph badly. Make legs and feet selectable and visible, select the legs, in 3d view press Shift D, then Esc, do the same for the feet. Select feet.001, Shift-select bottom.001, press Ctrl J; - the original mesh is too tight in the knee and thigh area, the legs poke out of it. Select the area and press Shift S, type 0.005; - select bottom.001, in Edit mode select the area where the feet connect to the legs, Remove doubles; - select the boots, add Data transfer, choose bottom.001 as Source object, set the rest like in the pic, apply, delete bottom.001; - select the area of the boots for cut 0002, press P, choose Selection. Select the separated meshgroup, change the cut to 0002, delete thigh and thightwist vertex groups from the list. Do the same for other cuts while deleting vertex groups they are not affected by; - save, import instead of yfShoes_KneeDraca. Import textures. The legs will poke out in s4s but not in-game Edited packageI hope you understand that this slider exists for a reason and that, without it, the calves would look very short. Also, bear in mind that most cc creators do not make their pants compatible with boots, so they will most likely poke out. You can make them compatible by just splitting the mesh the right way
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Post by rafael on Mar 15, 2021 15:18:06 GMT -5
mauvemorn
Thank you very much for the manual.
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