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Post by caixao on Mar 11, 2021 13:13:59 GMT -5
Hello everyone. So, recently I've been trying to edit okruee's Hermes hair and then yesterday I noticed a weird issue: the texture quality seems to have gotten worse on two particular spots of my edit in comparison to the original. I'm pretty sure it has nothing to do with the mesh since the spots look the same in Blender and Studio, but different in the game. Can someone explain me what to do with that? Here are two screenshots. The first one is with the issue, the second is without it.
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Post by mauvemorn on Mar 11, 2021 13:22:30 GMT -5
Hi. Did you edit the ups or the diffuse textures? Did you export the texture in dds?
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Post by caixao on Mar 11, 2021 13:48:07 GMT -5
I didn't edit the textures at all. Just imported the edited mesh and that's how it is.
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Post by mauvemorn on Mar 11, 2021 13:50:50 GMT -5
Ugh, sorry, I meant uvs Hi. Did you edit the ups or the diffuse textures? Did you export the texture in dds? Either way, please share the edited package and blend files
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Post by caixao on Mar 11, 2021 14:22:50 GMT -5
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Post by mauvemorn on Mar 11, 2021 15:16:49 GMT -5
If you were to switch shading to solid, you'd see that the mesh is split there. The uvs were split there, when the author imported the blend in s4s, it split the mesh along uv island borders. When you exported the mesh, it was already split. When imported the blend bach in s4s, it shaded the split edged as sharp. Anyway, you do not need to understand it, just select everything with A and use Remove doubles with Merge distance set to 0,0001
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Post by caixao on Mar 11, 2021 15:46:34 GMT -5
It really helped! Thank you so much!
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