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Post by ellesmea on Mar 21, 2021 12:12:25 GMT -5
Hello ! My new project is to extract all textures from old NikSim files (created with an old version of S4S, so I can't unmerge them) to create new merged hair recolors files. To do this, I create each new file with the "Add CAS Part Swatch" option, and then I merge them all. So far, I've just finished the base game hairs. I also use hair mesh overrides that have been retextured, like this one. I have no issues when using the mesh overrides with NikSim's original files, the textures are showing properly : EA swatch with new mesh then original NikSim swatch with new mesh. My problem is that when I use my file with the "new" recolors, the original mesh shows up when I select the new swatches, but is the one of the override when using EA swatches : EA swatch with new mesh and new recolors then new NikSim swatch with new mesh. Do you have any idea why the old mesh shows up ? EDIT :This seems to be happening to packages that have "Region Map" and "Geometry" files in the Warehouse tab. Why do some have these and others don't ?
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Post by mauvemorn on Mar 22, 2021 3:32:51 GMT -5
Hi. When you create a recolor of the item, the Warehouse tab has only CAS part ( one swatch). After you replace the diffuse texture, it will appear in the warehouse. After you replace the blend, geometries and region map will appear. My point is, by default not everything is included in the package. You need to either add the rest manually ( by re-importing them yourself ) or tell s4s to include the referenced files in the package. The files that do not come with geometries and region map are recolors of the maxis content. The files that come with them are overrides.
So it seems you have a mixture of texture and mesh overrides of the same items
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Post by ellesmea on Mar 22, 2021 15:24:43 GMT -5
Hello! Thank you for your answer, it helped me understand some things I tried to experiment a bit: I created a new file using the "Add CAS Part Swatch" option, then I chose the EA mesh I wanted to recolour and I imported the palette. So far no geometries or region map appeared. 1: I then tried to use the " studio.importall" cheat to import all textures all at once (please note that this is what I did when creating all my new files). Note that in my Resources folder, there are only the 18 diffuse PNGs, no meshes or anything. After everything got imported, I went to the Warehouse tab and saw geometries and region map files. 2: So I closed the file without saving, imported the colour palette again and I manually imported all PNG files from that same Resources folder. In the Warehouse tab, no geometries or region map. So my question is, why does importing all textures files at once create geometries and region map? Isn't there a way to avoid this? I don't feel like manually importing 18 textures for each recolour file... EDIT : I uninstalled Blender and the blend files do not show up anymore after using the import cheat, though I get error messages. Is there a less radical solution ? EDIT 2 : I checked my previous recolors and it seems this issue with the studio.importall cheat has been around for a few months ? My last package without added blend files dates back from September 2020.
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Post by mauvemorn on Mar 23, 2021 4:19:24 GMT -5
"studio.importall: Imports all resources from a package that were exported with studio.exportall." If you will type help, you'll get the list of cheats, try package.import to see if it will import only what you need
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