Foot Illumination System made more convenient [SPA DAY]
Apr 10, 2021 20:29:16 GMT -5
Cidira likes this
Post by StygianEmperor on Apr 10, 2021 20:29:16 GMT -5
Update 4/11/2021 11AM CST: Remade the mod so the objects don't have a misleading power consumption rating tag (they don't have the tag in the vanilla pack and never consume power as far as I'm aware). Also added a second, Non-Override version just in case.
DOWNLOAD - Sims File Share
Only use one of the two packages in the .zip -
Both versions require you to own the Spa Day GP.
This is the first mod I've released for the Sims, since it seems like something others could use and works better than I anticipated.
Basically I was getting tired of having to very carefully alt-drag the “Foot Illumination System” floor lights from Spa Day to line up diagonals and create non-right angles. They clearly weren't designed with angles other than 90° in mind, but they can instantly make something kinda cyberpunky, so I really like them. I just adjusted their meshes in Blender to make mathematically perfect diagonals for the vanilla pack ones and then also made each corner angle directly between 0°, 90°, 180°, 270°, and 360° (since those angles are covered by the existing two).
I put these, including the two vanilla pack items, in the Lighting category in the catalog, because I also kept losing track of where the originals were and I feel Lighting makes more sense. They will now appear under Misc. Lighting in addition to their usual places in Misc. Decorations and alongside the pool decorations.
Known Minor Issue:
Technically Not an Issue But:
If you know a way to make the footprints more precise or anything else I clearly don't, you can relay that information here. Or alternately, feel free to fix these yourself and repost them here and anywhere else you want. You don't have to credit me - I'm not litigious and I'm not even certain I'm the first one who thought of this - but I'd appreciate doing that, leaving a copy of this text alongside the file, and I'd especially prefer these weren't used in any way commercially.
Let me know if you encounter anything I screwed up, or if you're just annoyed by my overuse of bold text.
DOWNLOAD - Sims File Share
Only use one of the two packages in the .zip -
- Override: Use this if you don't have another mod that alters the Foot Illumination System objects, or don't mind if this mod overrides those vanilla objects. This version causes them to also appear in the Lighting - Miscellaneous category with the new objects.
- Non-Override: Use this if you have another mod that alters the Foot Illumination System objects or would otherwise like to leave those vanilla objects untouched.
Both versions require you to own the Spa Day GP.
This is the first mod I've released for the Sims, since it seems like something others could use and works better than I anticipated.
Basically I was getting tired of having to very carefully alt-drag the “Foot Illumination System” floor lights from Spa Day to line up diagonals and create non-right angles. They clearly weren't designed with angles other than 90° in mind, but they can instantly make something kinda cyberpunky, so I really like them. I just adjusted their meshes in Blender to make mathematically perfect diagonals for the vanilla pack ones and then also made each corner angle directly between 0°, 90°, 180°, 270°, and 360° (since those angles are covered by the existing two).
I put these, including the two vanilla pack items, in the Lighting category in the catalog, because I also kept losing track of where the originals were and I feel Lighting makes more sense. They will now appear under Misc. Lighting in addition to their usual places in Misc. Decorations and alongside the pool decorations.
Known Minor Issue:
- These new lights all use the same footprint as the vanilla "Foot Illumination System: Corner Edition" object, so without bb.moveobjects on, the game may disallow certain placements that would logically make sense. However, just as the vanilla pack, they also will not technically take up "space" and can overlap with each other or just about anything other than a wall. While the above images did not require bb.moveobjects, using that cheat for placement may still be necessary for some designs.
Technically Not an Issue But:
- I'd like to make these a minor power consumer as with most lights in the game, but I'm unsure how. The only things I know are how to tag them in their ObjectTooltipTags, which seems extremely time-consuming if I'm not mistaken, and I think only changes the words in the catalog and doesn't cause any tangible game-effects; and, confusingly, "Power Consumption Rating: 10" is in fact a good thing and means it draws the least power, as opposed to Rating: 1.
If you know a way to make the footprints more precise or anything else I clearly don't, you can relay that information here. Or alternately, feel free to fix these yourself and repost them here and anywhere else you want. You don't have to credit me - I'm not litigious and I'm not even certain I'm the first one who thought of this - but I'd appreciate doing that, leaving a copy of this text alongside the file, and I'd especially prefer these weren't used in any way commercially.
Let me know if you encounter anything I screwed up, or if you're just annoyed by my overuse of bold text.