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Post by mossyalien on Apr 11, 2021 15:49:56 GMT -5
e: turns out i had multiple UVs for the object.. yikes cx Hello! I apologize if I've missed a thread covering this, but oh boy is it frustrating ): I've been working on creating a bunk bed from the newest update. I got it to look lovely in S4S, however once I go in game it appears to be showing the original textures from the mesh. I have no idea what is causing this and haven't been able to find anything covering this issue. (perhaps I'm searching the wrong things, but ahh) I have changed the textures to a number of different variations but each one seems to be showing the previous swatches. In this case, I'm using the Mod Pod Top Bunk, but I tried the other one as well. Still got the same textures. Blender File | Package | Texture EXHere are some photos of the UV map, the mesh in S4S, blender, and in game. If any additional information is needed, please let me know! I appreciate your help so much ♥
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