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Post by simmerman12 on Apr 12, 2021 9:19:04 GMT -5
I'm trying to create a sims 4 feet cc with a mesh from another game. I copied the weight and vertex data of the basegame feet and this was from the tutorial. However, the shape appears abnormal in the in game. Why is the left foot weird? :( And I also have the problem that vertex paint is not available in blender 2.76 version. So, after applying vertex paint in 2.92 version, I used the method of importing object data in 2.76. This link can download my work. drive.google.com/file/d/1HOgcSOK5dbISwVJdkeqc5_Ua2y3J7-x4/view?usp=sharing
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Post by mauvemorn on Apr 12, 2021 9:36:22 GMT -5
Hi. Vertex paint is available in 2.76. Your mesh is vertex painted with the wrong color, it should be 000FF00 The mesh is distorted because each vertex is affected by more than 4 vertex groups. When you import such mesh in s4s, it deletes extra vertex groups in a way that is not always fortunate. So you need to do it yourself with Clean and Limit total tools find a reference that is the closest to yours in length, transfer weights from it - make sure both the reference and your shoes are visible and selectable; - select the reference, shift-select the shoes, in weight paint mode click on Transfer weights, set it like in the pic, then choose Clean with All groups and Limit total. Also, your mesh has no proper uv_1. There is a gap where feet connect with the lower body, use snapping to remove it How to transfer a uv_1 map - choose an item that is of the same type ( skirt or nude/pants type of bottom ) and length that has the least amount of sculpted details; - make sure both the reference and your mesh are visible and selectable; - select your mesh, add a new map, name it uv_1; - add Data transfer modifier, choose the reference as Source object, set the rest like in the pic, apply in Object mode.
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Post by simmerman12 on Apr 12, 2021 10:32:39 GMT -5
Hi. Vertex paint is available in 2.76. Your mesh is vertex painted with the wrong color, it should be 000FF00 The mesh is distorted because each vertex is affected by more than 4 vertex groups. When you import such mesh in s4s, it deletes extra vertex groups in a way that is not always fortunate. So you need to do it yourself with Clean and Limit total tools find a reference that is the closest to yours in length, transfer weights from it - make sure both the reference and your shoes are visible and selectable; - select the reference, shift-select the shoes, in weight paint mode click on Transfer weights, set it like in the pic, then choose Clean with All groups and Limit total. Also, your mesh has no proper uv_1. There is a gap where feet connect with the lower body, use snapping to remove it How to transfer a uv_1 map - choose an item that is of the same type ( skirt or nude/pants type of bottom ) and length that has the least amount of sculpted details; - make sure both the reference and your mesh are visible and selectable; - select your mesh, add a new map, name it uv_1; - add Data transfer modifier, choose the reference as Source object, set the rest like in the pic, apply in Object mode. Thank you very much for your advice! The feet are now displayed normally in the in game.
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