Post by srazber on Apr 18, 2021 19:55:09 GMT -5
Hello, I'm new here and it's my first thread. I keep getting this error when trying to import my 3D mesh from my blender project:
The Sims 4 Studio - Version 3.1.4.9
System.AggregateException: Une ou plusieurs erreurs se sont produites. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 279, in save_mesh
pos_scales = calculate_pos_scales(total_mesh_bounds, max_pos_size)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 38, in calculate_pos_scales
extremes = [math.ceil(max([abs(x) for x in extremes]))] * 3
OverflowError: cannot convert float infinity to integer
à S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
à S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
à S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
à S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
à System.Threading.Tasks.Task.InnerInvoke()
à System.Threading.Tasks.Task.Execute()
--- Fin de la trace de la pile d'exception interne ---
---> (Exception interne #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 279, in save_mesh
pos_scales = calculate_pos_scales(total_mesh_bounds, max_pos_size)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 38, in calculate_pos_scales
extremes = [math.ceil(max([abs(x) for x in extremes]))] * 3
OverflowError: cannot convert float infinity to integer
à S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
à S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
à S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
à S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
à System.Threading.Tasks.Task.InnerInvoke()
à System.Threading.Tasks.Task.Execute()<---
I really don't know why it's doing this, I tried restarting my computer but it's still not working.
The Sims 4 Studio - Version 3.1.4.9
System.AggregateException: Une ou plusieurs erreurs se sont produites. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 279, in save_mesh
pos_scales = calculate_pos_scales(total_mesh_bounds, max_pos_size)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 38, in calculate_pos_scales
extremes = [math.ceil(max([abs(x) for x in extremes]))] * 3
OverflowError: cannot convert float infinity to integer
à S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
à S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
à S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
à S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
à System.Threading.Tasks.Task.InnerInvoke()
à System.Threading.Tasks.Task.Execute()
--- Fin de la trace de la pile d'exception interne ---
---> (Exception interne #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 279, in save_mesh
pos_scales = calculate_pos_scales(total_mesh_bounds, max_pos_size)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 38, in calculate_pos_scales
extremes = [math.ceil(max([abs(x) for x in extremes]))] * 3
OverflowError: cannot convert float infinity to integer
à S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
à S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
à S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
à S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
à System.Threading.Tasks.Task.InnerInvoke()
à System.Threading.Tasks.Task.Execute()<---
I really don't know why it's doing this, I tried restarting my computer but it's still not working.