hi, i was modeling my first hair mesh in blender a few days ago ( i know 3ds is better, but i don't know how to use it ) and when I tested it in the game the mesh was full of triangles. I tried everything to solve it, I created a new package and imported the mesh already triangulated, I recalculated the mesh in milkshape, I did everything and nothing worked, if anyone can help me, I will be forever grateful!
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