Post by dashie1211 on Apr 28, 2021 16:42:53 GMT -5
Um I need some help. So a little while ago I wanted to recreate a minecraft youtuber (Ranboo) in TS4. So I went to get a Crown CAS and a Mask CAS (Cause the mask and the crown are a part of his look). I had to change the category of the mask to "Neklace" cause both the mask and the crown were both under the "Hat" category. When I applied the mask and the crown after that for some reason the texture of the crown got applied on to the mask? file:///C:/Users/black/OneDrive/Pictures/The%20Sims%E2%84%A2%204%2028.%204.%202021.%2023_34_42.png
Last Edit: Apr 28, 2021 16:43:15 GMT -5 by dashie1211
If you want other people to be able to see your picture, you have to actually upload it somewhere, like Imgur or Google Drive or something, not just paste the file path where it's located at on your own hard drive.
However, I'm pretty sure I know what the problem is. The CAS category of an item and the texture space an item is using are two different things. In order to be used together, items must have a different CAS category AND use a different texture space. You changed the category of one of the items, but odds are they were also using the same texture space (the one normally used by hats), and only redoing the uvmap of the item in Blender and moving the texture to match can fix that. Unless you are able to do that yourself, you'll need to replace one of the two items with an item that doesn't use the hat texture space.
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