Post by kdolan on May 5, 2021 15:07:58 GMT -5
Hey, all!
I am wondering if anyone can help? I am trying to open the recolor object section on S4S,but I keep getting this error:
The Sims 4 Studio - Version 3.1.4.9
System.AggregateException: One or more errors occurred. ---> S4Studio.Data.IO.Package.CorruptResourceException: Resource: 319E4F1D-00000000-0000000000016636 in package:C:\Program Files (x86)\Origin Games\The Sims 4\Delta\SP02\SimulationDeltaBuild0.package contains invalid data. ---> Ionic.Zlib.ZlibException: Bad state (incorrect header check)
at Ionic.Zlib.InflateManager.Inflate(FlushType flush)
at Ionic.Zlib.ZlibCodec.Inflate(FlushType flush)
at Ionic.Zlib.ZlibBaseStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibBaseStream.UncompressBuffer(Byte[] compressed, Stream decompressor)
at Ionic.Zlib.ZlibStream.UncompressBuffer(Byte[] compressed)
at S4Studio.Data.IO.Package.PackageCompressor.Decompress(Byte[] data, UInt32 length, DBPFCompressionType type)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index)
at S4Studio.Data.FileDb.FiletableResourceProvider.FetchResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
at S4Studio.Data.ResourceProvider.GetResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
at S4Studio.Data.ResourceHandle.Data[TResource]()
at S4Studio.Data.FileDb.Sims4FileTable.InitializeMetadata[TResource,TMetadata](Func`2 extra_func)
at S4Studio.Data.FileDb.Sims4FileTable.InitObjects()
at S4Studio.Shared.ObjectFeatureViewModel.BuildItemList()
at S4Studio.Shared.FeatureViewModel.<get_CreateCommand>b__27_1()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Data.IO.Package.CorruptResourceException: Resource: 319E4F1D-00000000-0000000000016636 in package:C:\Program Files (x86)\Origin Games\The Sims 4\Delta\SP02\SimulationDeltaBuild0.package contains invalid data. ---> Ionic.Zlib.ZlibException: Bad state (incorrect header check)
at Ionic.Zlib.InflateManager.Inflate(FlushType flush)
at Ionic.Zlib.ZlibCodec.Inflate(FlushType flush)
at Ionic.Zlib.ZlibBaseStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibBaseStream.UncompressBuffer(Byte[] compressed, Stream decompressor)
at Ionic.Zlib.ZlibStream.UncompressBuffer(Byte[] compressed)
at S4Studio.Data.IO.Package.PackageCompressor.Decompress(Byte[] data, UInt32 length, DBPFCompressionType type)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index)
at S4Studio.Data.FileDb.FiletableResourceProvider.FetchResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
at S4Studio.Data.ResourceProvider.GetResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
at S4Studio.Data.ResourceHandle.Data[TResource]()
at S4Studio.Data.FileDb.Sims4FileTable.InitializeMetadata[TResource,TMetadata](Func`2 extra_func)
at S4Studio.Data.FileDb.Sims4FileTable.InitObjects()
at S4Studio.Shared.ObjectFeatureViewModel.BuildItemList()
at S4Studio.Shared.FeatureViewModel.<get_CreateCommand>b__27_1()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
I have no idea what this means or how to fix it. I'd be super grateful for any help.
Thanks
I am wondering if anyone can help? I am trying to open the recolor object section on S4S,but I keep getting this error:
The Sims 4 Studio - Version 3.1.4.9
System.AggregateException: One or more errors occurred. ---> S4Studio.Data.IO.Package.CorruptResourceException: Resource: 319E4F1D-00000000-0000000000016636 in package:C:\Program Files (x86)\Origin Games\The Sims 4\Delta\SP02\SimulationDeltaBuild0.package contains invalid data. ---> Ionic.Zlib.ZlibException: Bad state (incorrect header check)
at Ionic.Zlib.InflateManager.Inflate(FlushType flush)
at Ionic.Zlib.ZlibCodec.Inflate(FlushType flush)
at Ionic.Zlib.ZlibBaseStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibBaseStream.UncompressBuffer(Byte[] compressed, Stream decompressor)
at Ionic.Zlib.ZlibStream.UncompressBuffer(Byte[] compressed)
at S4Studio.Data.IO.Package.PackageCompressor.Decompress(Byte[] data, UInt32 length, DBPFCompressionType type)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index)
at S4Studio.Data.FileDb.FiletableResourceProvider.FetchResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
at S4Studio.Data.ResourceProvider.GetResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
at S4Studio.Data.ResourceHandle.Data[TResource]()
at S4Studio.Data.FileDb.Sims4FileTable.InitializeMetadata[TResource,TMetadata](Func`2 extra_func)
at S4Studio.Data.FileDb.Sims4FileTable.InitObjects()
at S4Studio.Shared.ObjectFeatureViewModel.BuildItemList()
at S4Studio.Shared.FeatureViewModel.<get_CreateCommand>b__27_1()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Data.IO.Package.CorruptResourceException: Resource: 319E4F1D-00000000-0000000000016636 in package:C:\Program Files (x86)\Origin Games\The Sims 4\Delta\SP02\SimulationDeltaBuild0.package contains invalid data. ---> Ionic.Zlib.ZlibException: Bad state (incorrect header check)
at Ionic.Zlib.InflateManager.Inflate(FlushType flush)
at Ionic.Zlib.ZlibCodec.Inflate(FlushType flush)
at Ionic.Zlib.ZlibBaseStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibBaseStream.UncompressBuffer(Byte[] compressed, Stream decompressor)
at Ionic.Zlib.ZlibStream.UncompressBuffer(Byte[] compressed)
at S4Studio.Data.IO.Package.PackageCompressor.Decompress(Byte[] data, UInt32 length, DBPFCompressionType type)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index)
at S4Studio.Data.FileDb.FiletableResourceProvider.FetchResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
at S4Studio.Data.ResourceProvider.GetResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
at S4Studio.Data.ResourceHandle.Data[TResource]()
at S4Studio.Data.FileDb.Sims4FileTable.InitializeMetadata[TResource,TMetadata](Func`2 extra_func)
at S4Studio.Data.FileDb.Sims4FileTable.InitObjects()
at S4Studio.Shared.ObjectFeatureViewModel.BuildItemList()
at S4Studio.Shared.FeatureViewModel.<get_CreateCommand>b__27_1()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
I have no idea what this means or how to fix it. I'd be super grateful for any help.
Thanks