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Post by purplepops on May 24, 2021 7:58:30 GMT -5
I changed the accessory for the left hand to the accessory for the right hand with the blender to create a pose mod.
When I selected my accessory in the game,Sims didn't hold it in their hands and it flew around the side of their face and the accessory was black.
How can I change my accessory for the left hand to my accessory for the right hand?
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Post by mauvemorn on May 24, 2021 8:09:08 GMT -5
Hi. In the vertex groups panel, change all names of the vertex groups from, for example, b__ L_Hand__ to b__ R_Hand__. Might want to change uvs and textures, too, in case you want your sim to wear something on their left hand. Might also need to re-transfer a uv_1 if the accessory morphs
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Post by purplepops on May 25, 2021 2:32:42 GMT -5
Thank you for your advice.
Below the way I did.
Exported a mesh of accessory for the left hand.
Then I chose Object Mirror and XGlobal to hold the accessory in right hand with a Blender.
Enter b__R_Hand__.
Import into a cloned accessory file.
I pose with accessory in the game.
Is there anything wrong?
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Post by mauvemorn on May 25, 2021 3:14:13 GMT -5
Did you change the existing name for a vertex group ( from b__L_Hand__ to b__R_Hand__) or did you create a new one? If it’s the former, than you’re good, if the latter, then no
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Post by purplepops on May 25, 2021 22:30:39 GMT -5
I didn't press the assign button after changing b__R_Hand__. Now Sim has an accessory in right hand in the game. Thank you.
Also, the texture was black, but I changed simglass.
I made it.
Thank you.
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