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Post by bbrr009 on May 26, 2021 17:09:40 GMT -5
Hi, I need a bit of help, i'm not the best with meshes... I wanted to rotate a framed artwork 90 degrees which i managed to do on blender and imported new artwork onto the meshes via S4S. My issue is, in the game the artwork at the new angle has a black faded cut out of the original frame where it used to be (90 degrees the other way) and i found when i zoomed out the artwork was flipping back to the "normal" position. I have no idea if this makes any sense!
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Post by qolygonal on Jun 1, 2021 5:13:05 GMT -5
The gray rectangle is generated by SSAO. It generates shading based on a shadow model. The picture flips to its normal position 'cause you didn't replace the medium LOD. When you move the camera away from an object, the game switches from a high-detail model to a low-detail one. You need to import all shadow and model LODs.
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