|
Post by annigo on May 31, 2021 17:08:38 GMT -5
Hi guy's I have never noticed it before, but there is something wrong with the walls. i am working on a tile set right now and also want to make left and right end finishes for the counter end pieces so there is a nice flush finish.
But at the edge you can see a seam from the other end of the wall, so something of the tile joint and in the middle of the joint a bit from the other end of the wall. At first I had only edited one side and thought: 'Okay, then the walls probably all have to be moved one pixel to the left. But the fault is less than 1 pixel and the problem is that it's on both sides, so each is in the other direction. I worked absolutely clean, seamless, as you can see above the tile mirror. With walls that run all the way around, you can't see the flaw, because that's where the wall ends, where it begins. This bothers and annoys me extremely. Is there anything you can do or do you have to live with it?
|
|
|
Post by godexyposa on Jun 1, 2021 3:15:34 GMT -5
Share your package or images please.
|
|
|
Post by annigo on Jun 1, 2021 4:15:29 GMT -5
Okay, I've uploadet to SFS. SFSDon't be surprised at the picture sizes, these are double walls as the tiles are each arranged differently to reduce the repeat. So that's definitely not the reason. I had first created the walls as singles and had the same problem. Habs changed so as not to inflate the set so. The walls are still available as full, as 2m and as 1.5m high tiled and as I said in two versions with 2 different ends, once 3/4 wall width and once 1/2 wall width. A smooth version of everything is to be added possibly still and suitable floors. It quickly becomes confusing in the game. x_x But don't worry, in zip are only 3 walls for testing. :D
|
|
|
Post by godexyposa on Jun 1, 2021 6:37:49 GMT -5
1. You need to resize the high wall. Reread this tutorial. 2. Your side tile occupies 2 walls. You assume that the game divides the texture exactly in half for each wall, but this would only be real in a perfect world. Just make the side tile equal to the length of one wall.
|
|
|
Post by annigo on Jun 1, 2021 6:47:29 GMT -5
I had the same idea a few minutes ago and shrunk the walls and it does nothing. It's the same fault. That I have done all the walls before individually in the normal aspect ratio and I have the same fault, I wrote already. have that even with another tile backsplash I had done once. There the tiles are staggered and I have thereby the seam exactly in every second tile in the height. And also these are just normal simple walls. The fact that it works seamlessly with the double walls, shows the pure wall and the fully tiled. That can't be the problem.
|
|
|
Post by godexyposa on Jun 1, 2021 7:24:47 GMT -5
I didn't say that aspect ratio is an issue. Orangemittens didn't invent those sizes when she wrote the tutorial. This is how game textures work.
|
|
|
Post by annigo on Jun 1, 2021 7:38:06 GMT -5
Wall Murals (nothing else are my double walls) also work in the game. The problem is, I "cut" the tiles at one end of the wall, whether single or double wall (mural), whether adjusted in height or not (which, by the way, is not a must, it works without and is quite recommended if you do not want that the textures muddy), it slips, but just only at the height of the tiles, everything that is above, looks nice and is seamless. Ergo, I assume that the textures in the game are not transferred exactly on the walls. Normally you use walls where the pattern goes over the full width, there the problem doesn't exist or you don't see it, because it goes seamlessly into the other wall. Any attempt at a solution has nothing to do with my problem.
|
|
|
Post by annigo on Jun 1, 2021 7:56:21 GMT -5
Thank you for your attempts to help me. :-* I will go back to my original plan and create backsplash parts for the kitchen and use the walls only for the bathroom. There at least they do not make any trouble. (rofl)
|
|
|
Post by godexyposa on Jun 1, 2021 7:58:08 GMT -5
Let's start over. I'm not talking about the seam problem right now. What is written in the tutorial? "Walls which are not resized correctly will show up with question mark images in place of your new images for some players." Your texture can be 512x1024, 1024x1024, 1024x2048, 1024x4096 and so on. The ratio is always a multiple of 2. The size cannot be 768 or 1280. Read this post to understand the reason.
|
|
|
Post by nhayaa on Jun 1, 2021 9:41:15 GMT -5
Hi there, My walls are 256x768, 256x1024 and 256x1240 and they work fine.
|
|
|
Post by annigo on Jun 1, 2021 9:56:54 GMT -5
Yes nhayaa, for me also the 256x1280 solution works without problems too and in the first place I work for ME. godexyposa Who says that I can not make another "weakened version" for the users? And they can then decide for themselves which variant they prefer. I'm tinkering since 2007! for the Sims, albeit under a different creatorname. I know a bit about texturising. This discussion about it is therefore completely off topic for me and no help to me, sorry.
|
|
|
Post by godexyposa on Jun 1, 2021 10:26:04 GMT -5
It's good that you've been doing this for so many years, but it's bad that you don't know the basics. Perhaps you should tighten up your knowledge. I've already answered your question. The game can't split your texture exactly in half.
|
|