Post by simplifiedmodding on Jun 2, 2021 14:51:29 GMT -5
Hi all,
I've been trying to create a mod to override the default Sim Template Tunings and Sim Info Resources for the Maxis premades with skills and traits from new packs (lifestyles, likes, dislikes, degrees, etc.) and hot/cold weather outfits. The idea is basically to make it so that when you create a new game, your premades already have this data and it's consistent every time without your having to go in and manually tweak them. I spend a lot of time trying to make my saves internally consistent, and "fixing up" sims manually (sue me for being a control freak, I guess), so overriding whatever is setting the defaults for these things would save me a lot of time in the long run.
So far, I've used the info in this thread to export an edited version of Yuki Behr's .siminfo file, and added it to a package, alongside her sim template tuning, which I also made some slight edits to. I've tested it in my game, though, and it doesn't seem to work at all, despite the TGI of both being such that I'd expect the files to override the defaults. If anyone wants to take a look at the file, I've uploaded it to SFS here.
Which brings me to another thing I've noticed: Yuki seems to always spawn in a new game with a completely different videogaming skill level than is specified in her sim template file (which is the thing that links to the Sim Info resource). In game, she always appears with 6 points in videogaming skill, but her skills template looks like this by default:
I'm guessing this may mean that I'm looking in the wrong place entirely, and the file that's actually being used to generate her template is not the one I've been editing. Anyone have any idea where the "real" versions of the Sim Template Tunings or Sim Info Resources used for premades are, or if there's something that I'm doing wrong? I got to this template by searching in the Extract Tuning browser (simTemplate_YukiBehr). Then, inside that file, I found the instance number of her Sim Info resource key (a1e2d8a3cef5a3ec), and yanked the associated file from Game File Cruiser/diffed it with the updated one from CAS to transfer over the new traits and outfit parts. Not sure where else to look at this point.
Thanks
I've been trying to create a mod to override the default Sim Template Tunings and Sim Info Resources for the Maxis premades with skills and traits from new packs (lifestyles, likes, dislikes, degrees, etc.) and hot/cold weather outfits. The idea is basically to make it so that when you create a new game, your premades already have this data and it's consistent every time without your having to go in and manually tweak them. I spend a lot of time trying to make my saves internally consistent, and "fixing up" sims manually (sue me for being a control freak, I guess), so overriding whatever is setting the defaults for these things would save me a lot of time in the long run.
So far, I've used the info in this thread to export an edited version of Yuki Behr's .siminfo file, and added it to a package, alongside her sim template tuning, which I also made some slight edits to. I've tested it in my game, though, and it doesn't seem to work at all, despite the TGI of both being such that I'd expect the files to override the defaults. If anyone wants to take a look at the file, I've uploaded it to SFS here.
Which brings me to another thing I've noticed: Yuki seems to always spawn in a new game with a completely different videogaming skill level than is specified in her sim template file (which is the thing that links to the Sim Info resource). In game, she always appears with 6 points in videogaming skill, but her skills template looks like this by default:
<U n="_skills">
<L n="explicit">
<U>
<U n="range">
<T n="ideal_value">3</T>
<T n="min_value">3</T>
</U>
<T n="skill">16712<!--statistic_Skill_AdultMajor_VideoGaming--></T>
</U>
</L>
</U>
I'm guessing this may mean that I'm looking in the wrong place entirely, and the file that's actually being used to generate her template is not the one I've been editing. Anyone have any idea where the "real" versions of the Sim Template Tunings or Sim Info Resources used for premades are, or if there's something that I'm doing wrong? I got to this template by searching in the Extract Tuning browser (simTemplate_YukiBehr). Then, inside that file, I found the instance number of her Sim Info resource key (a1e2d8a3cef5a3ec), and yanked the associated file from Game File Cruiser/diffed it with the updated one from CAS to transfer over the new traits and outfit parts. Not sure where else to look at this point.
Thanks