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Post by yyyyyyyyfffffffff on Jun 12, 2021 15:42:37 GMT -5
hello i made a cc "a cereal box" in blender i made the mesh and everything. the mesh appeared in Sims 4 Studio but when i made the UV (unwraped) then edited the texture in photoshop it look weird and looks like this please help me image link : ibb.co/grpLFC4
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Post by network on Jun 12, 2021 16:07:48 GMT -5
Have you placed the texture correctly on the UV map?
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Post by yyyyyyyyfffffffff on Jun 12, 2021 16:19:32 GMT -5
so i have to go to blender and open the texture and try to put it on the uv map than save then i go to sims 4 studio then put the texture and it will work are you sure ? , because i didn't do what u said i have just made the mesh and i have append it with a game mesh then i made the uv then i export it then i have edited it with photoshop ibb.co/Ks8Dngz
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Post by network on Jun 12, 2021 17:46:08 GMT -5
No I mean you need to export the UV map from blender, and use that to lay out your texture.
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Post by Fwecka (Lolabellesims) on Jun 12, 2021 17:47:30 GMT -5
Your UV islands, and by "islands" I mean the UV pieces, have to match up with your texture. You can either open your texture in Blender and move the UV pieces so that they cover the texture or export your UV layout (UVs > Export UV Layout) and take it into Photoshop and arrange your texture so that it's covering (covering completely) your UV islands. If you choose to move the UV islands in Blender there is a way to make sure your UV islands are placed right. Go into edit mode and press A to select your whole mesh, then in the UV editor, press Alt + O and open your texture, then take a look at step 59 IN THIS TUTORIAL. It's a nifty way to make sure your texturing has been done right.
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Post by yyyyyyyyfffffffff on Jun 13, 2021 8:18:58 GMT -5
Thank You My dear for the help i fixed it here is the final image ibb.co/cr1mY7m
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