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Post by gauntlet101010 on Jun 21, 2021 17:24:55 GMT -5
I want to update this mod since the original coder has abandoned it modthesims.info/d/594519/trait-custom-life-state-inheritance-amp-club-filters.htmlBasically to make some traits inheritable. I'm looking at Plantsims and the custom traits the modder has already added. I've already created a script that makes any number of combinations possible and the XML to go with it, so that's not a problem. But I'm thinking about adding ghosts. The problem with adding ghosts is that they don't grow up. So ... is it better to make it so that ghosts can grow up in addition to this (by overriding the traits in the game)? Or is it a bad idea? I also want to know if there are any custom lifestates worth adding that isn't already covered.
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Post by helaene on Jun 21, 2021 19:25:35 GMT -5
gauntlet101010 it doesn't seem to be abandoned, it was updated this month by the creator. Sounds like they're not updating the inheritance piece anymore though. I'm not sure what you mean in terms of adding ghosts... are you asking if being a ghost should be an inherited trait?
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Post by gauntlet101010 on Jun 21, 2021 19:29:29 GMT -5
gauntlet101010 it doesn't seem to be abandoned, it was updated this month by the creator. Sounds like they're not updating the inheritance piece anymore though. I'm not sure what you mean in terms of adding ghosts... are you asking if being a ghost should be an inherited trait? Yes, the inheritance portion is what I mean. And I'm wondering if making ghost traits inheritable is a good idea. He abandoned the inherited ghosts idea a while ago since there were so many combinations. But I solved that problem and now I'm wondering what else I can add to the overall idea and if ghosts are a solid idea.
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Post by helaene on Jun 22, 2021 19:45:03 GMT -5
gauntlet101010 It sounds like there's more than ghosts to your mod, so you could always upload what's ready and ask for reaction about including ghosts as a phase 2 - that's probably what I'd do!
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Post by Cidira on Jun 22, 2021 20:27:15 GMT -5
This is a very interesting idea, and Plantsims should have Plantsim children!
I'd probably want ghost aging to be manual, not automatic. (It'd also be fun if ghosts who got that way by dying could choose to have their ghost age be younger than their age at death.)
Would trait inheritance always be guaranteed, or would it be 50/50 if one parent has the trait and the other doesn't, or something else?
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Post by gauntlet101010 on Jun 23, 2021 12:38:56 GMT -5
So, the ghost traits themselves have a line about aging, just like the Reaper does. I think a separate mod to allow aging until young adult is the best option (like a Vampire).
I need to update my Reaper Actions Unlocker to allow try for baby on ghosts; right now you can't.
Normally traits are passed down with a 50/50 shot. So I think this is how to handle ghosts. I think I need to write in something specific for Guidry and Temperence since they aren't, technically, ghosts. I read that Sims3 had a 50/50 shot, so there's that.
Setting up a less than 50/50 shot might be possible, but it's tricky since aliens and part aliens all have weight conditionals too.
I haven't tested it yet, but it should work. The XML I've generated seems to be set up right.
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Post by Cidira on Jun 24, 2021 0:06:41 GMT -5
I actually already have a mod to allow TFB/reproduction for ghosts, but not making your mod require another mod -- especially when it's probably a very simple tuning edit -- is always a solid plan. I'd be pretty happy with 50/50, but more complicated inheritance would also be fun.
Yes, Guidry and Temperance each have a unique trait (that presumably gives them their unique behaviors), and Guidry also lacks a normal death-type ghost trait (because his cause of death was pack-specific and the pack it's from isn't Paranormal); I've not checked Temperance to see if she has one or not. Probably the way to deal with Guidry's prospective offspring is to both not make his trait inheritable, and also slap a base game death trait on him that will be inheritable? (And the same thing for Temperance if applicable.)
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Post by gauntlet101010 on Jun 24, 2021 6:13:51 GMT -5
Well, they'll be Murphy Bed and Anger since that's what Guidry and Temprence seem to be. Even if Murphy Bed is pack-specific I want this to make sense with what we know of them.
To do this I definitely have to change my Reaper mod since it changes tuning to allow Reapers, but I neglected to remove the blacklist for ghosts. I think your mod would conflict; I may as well be consistent with myself.
Right now babies with ghosts seem to be 100% chance for ghosts, even though the XML is structured to be 50/50 ... gotta look into it more.
Edit: I think I get what's going on. As opposed to Mermaids and other traits, ghosts (and Plantsims and other custom lifestates), are hybrids. So you'll have a ghost / Alien combo while Alien / Vampire (say) just won't happen normally. The XML just might not know how to handle this and it gives you a 100% chance of having a "ghost baby" (that looks exactly like a normal baby since babies are objects with different states).
Edit: I finally had a non-ghost baby born with a ghost parent. Seems as if negative weights are effective.
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