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Post by camprock1862 on Jul 17, 2021 15:13:00 GMT -5
Hi, so I'm trying to make a custom decal, but I don't want any loss of quality in the Sims, so I changed the size of the mesh of the Directional Up Arrow decal (made it wider and scaled it to be larger), imported the mesh to S4Studio, and then changed the texture to the pngs I have. I was looking at this thread, but I think I did all the steps correctly and I'm still having this issue ( not zoomed out, zoomed out). Any advice? My package file
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Post by network on Jul 17, 2021 15:36:42 GMT -5
If you make all your texture's sizes a power of 2 (256x256, 512x512, 1024x1024, 512x1024px, etc) does that fix it?
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Post by camprock1862 on Jul 17, 2021 17:58:46 GMT -5
All of the textures seem to be 2880 x 1800, but I can tell it is a texture size issue since the base Directional Up Arrow texture doesn't seem to have this issue. Do you know of any alternatives to resizing the texture to match that of the base texture?
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Post by simmerish20 on Jul 17, 2021 18:27:13 GMT -5
The largest ones easily fit a 2048x2048 map (1024 is too small vertically), so if you don't mind some UV remapping of the mesh (should be easy - make sure the mesh and UVs are perfect squares) and moving some textures around, you can keep the original sizes.
Would consider sizing down to 1024x1024 though.
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Post by network on Jul 17, 2021 18:33:09 GMT -5
There's probably a workaround but I'd imagine that it'd take longer than just resizing everything.
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Post by camprock1862 on Jul 19, 2021 7:23:10 GMT -5
The largest ones easily fit a 2048x2048 map (1024 is too small vertically), so if you don't mind some UV remapping of the mesh (should be easy - make sure the mesh and UVs are perfect squares) and moving some textures around, you can keep the original sizes. Would consider sizing down to 1024x1024 though. Thank you so much! This worked perfectly!
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