Breya
Member
Student
Posts: 18
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Post by Breya on Jul 19, 2021 1:23:25 GMT -5
What weights should I assign Belly Rings accessories under the necklace category?
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Post by mauvemorn on Jul 19, 2021 1:45:36 GMT -5
Hi. From the nude top. Then delete unused vertex groups. Here is a plugin that does it in one click gumroad.com/l/Gxkbp - enter 0 and click on purchase, in Blender go to File - user preference, switch to addons, choose install from file, choose this file
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Post by Fwecka (Lolabellesims) on Jul 19, 2021 1:45:51 GMT -5
Hmmm, Mauvemorn just explained something about this a couple of days ago here. In a nutshell, you'd clone an accessory and you'd UV map your mesh into one of the accessory areas of the CAS map. What area you map your mesh to depends on what you cloned. For instance, if you cloned a bracelet your mesh would be UV mapped to the bracelet area of the CAS map. I shared the CAS map in that thread so download it and keep it. You will use it constantly if you continue to make CAS custom content. You'd open the image in the UV editor in Blender so you know where to place your UV islands. When transferring weights, do what Mauvemorn instructs. Use the nude top that's in the rig and transfer weights from it since it has the belly weights as part of it. Then, use the addon to remove the weights your mesh does not need; when you transfer weights from a nude top, you'll end up with weights that affect the arms and so forth and you don't need those weights. The reason it's best to use the rig's nude top is that you won't have to clone a nude top, export the mesh, and then append it to Blender. It's just easier to use the rig's nude top. Read through the thread I linked. Lots of info there. Edit: Mauvemorn posted at the same time so some of the stuff I said is a repeat, lol. Also, I should note, most of my advice in that thread is wrong, but you can grab the CAS map there and, as Mauvemorn pointed out, you can clone an accessory to use for your final package but DON'T transfer the weights from the accessory. Transfer weights from the rig's nude top then remove unused weights.
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Breya
Member
Student
Posts: 18
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Post by Breya on Jul 19, 2021 3:24:31 GMT -5
Okay, great! I installed the add-on but I'm having trouble using it. I don't see an option to "Remove Unused vertex groups" I made sure the add-on is installed. I watched a tutorial on it but I'm still confused. I have the nude top mesh and I'm in edit mode with the mesh selected. Is there a specific way I'm supposed to get the option to pop up?
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Post by mauvemorn on Jul 19, 2021 4:11:31 GMT -5
The option will be in this field (ignore the underlined text), click on the v button under + - for it to show up Also, when you installed the addon from file, did you enabled it? ( clicked on the check box)
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