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Post by mon on Jul 22, 2021 1:44:08 GMT -5
I'm new to cc making and this is the first top i made, it looks fine in blender and sims4studios but in game, it has these jagged edges. Any advice?
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Post by mauvemorn on Jul 22, 2021 1:48:10 GMT -5
Hi. Please always provide a picture of the problem, blend and package files, otherwise, it can mean a lot of things
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Post by mon on Jul 22, 2021 5:17:31 GMT -5
Hi. Please always provide a picture of the problem, blend and package files, otherwise, it can mean a lot of things oh okay thank you
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Post by mauvemorn on Jul 22, 2021 6:39:07 GMT -5
Hmm, I think it's best if you were to share the files after all but the problem is most likely with how you transferred the data and the density of the garment's wireframe. Transfer the uvs and weights with Nearest face interpolated But if your mesh is a lot denser than maxis meshes, doing this won't change much. These morphs are created for maxis meshes ( low poly). Since the reference for the weight transfer is low poly, the weights do not transfer smoothly, no matter what. So if re-transferring the data won't work, you should change the topology
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Post by mon on Jul 22, 2021 7:06:44 GMT -5
Hmm, I think it's best if you were to share the files after all but the problem is most likely with how you transferred the data and the density of the garment's wireframe. Transfer the uvs and weights with Nearest face interpolated But if your mesh is a lot denser than maxis meshes, doing this won't change much. These morphs are created for maxis meshes ( low poly). Since the reference for the weight transfer is low poly, the weights do not transfer smoothly, no matter what. So if re-transferring the data won't work, you should change the topology thank you so much, I'll try this out. I'll share the blender file as soon as i can
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Post by mon on Jul 22, 2021 18:02:22 GMT -5
Hmm, I think it's best if you were to share the files after all but the problem is most likely with how you transferred the data and the density of the garment's wireframe. Transfer the uvs and weights with Nearest face interpolated But if your mesh is a lot denser than maxis meshes, doing this won't change much. These morphs are created for maxis meshes ( low poly). Since the reference for the weight transfer is low poly, the weights do not transfer smoothly, no matter what. So if re-transferring the data won't work, you should change the topology hello i tried this but it still had the jagged edges, i also changed the ref i used, this is he link to the folder with files you asked for, thank you again drive.google.com/drive/folders/1yGmIXMzr9RJ0B56rc0VSkSBNSmYIq0uk?usp=sharing
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Post by mauvemorn on Jul 23, 2021 6:47:47 GMT -5
You should remake because there are more problems:
1). In MD do not use automatic retopology, it only makes it worse. Ideally, you'd want to retopologize it manually, but for now just model in quads and do not lower Particle distance too much. 2). All parts of the body covered by clothing should be deleted. The garment's uvs should go in the freed space; 3). Do not join the body with the garment until you will make the latter fully functional. The body is already perfectly rigged and uv unwrapped, redoing all of that will mess up this data; 4). Neither weights no uvs are transferred with Nearest face interpolated, this is what is causing your problem; 5). Do not clone nude body parts to start your project, they come with the buff that gives your sims the embarrassed moodlet when other sims see them
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Post by mon on Jul 23, 2021 11:34:31 GMT -5
You should remake because there are more problems: 1). In MD do not use automatic retopology, it only makes it worse. Ideally, you'd want to retopologize it manually, but for now just model in quads and do not lower Particle distance too much. 2). All parts of the body covered by clothing should be deleted. The garment's uvs should go in the freed space; 3). Do not join the body with the garment until you will make the latter fully functional. The body is already perfectly rigged and uv unwrapped, redoing all of that will mess up this data; 4). Neither weights no uvs are transferred with Nearest face interpolated, this is what is causing your problem; 5). Do not clone nude body parts to start your project, they come with the buff that gives your sims the embarrassed moodlet when other sims see them thank you so much, I'll remake this and hopefully it turns out well. thank you again!
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