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Post by yyyyyyyyfffffffff on Jul 28, 2021 9:01:03 GMT -5
hi i came across some beautiful cc and i found this one, i want to ask why the texture still have the uv layout there if you look there is "the top of the table(circle)" and the "legs of the table" so how this didn't appear in the mesh ? ibb.co/1bHGdkT
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Post by mauvemorn on Jul 28, 2021 17:16:44 GMT -5
Hi. They baked ambient occlusion and overlaid it on top of this wood texture
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Post by Fwecka (Lolabellesims) on Jul 28, 2021 22:21:59 GMT -5
Hi. Check out this post. It's for clothing but the same principle applies. Put your texture on top of the baked ambient occlusion map (it's a baked shadow map using Blender) and try the different layer blending styles. You don't have to use hue if that doesn't look right. Try all the blending styles. Go into Image > Adjustments and play around with Hue/Saturation. Play with Levels to increase or decrease the lightness or darkness of your image. Lower the opacity of your texture if the bottom layer doesn't show through enough. Every situation is different, really.
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Post by yyyyyyyyfffffffff on Jul 29, 2021 13:57:23 GMT -5
thank you but why they bake ambient occlusion and then overlaid it on the texture is this to make objetc realistic?
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Post by mauvemorn on Jul 29, 2021 14:08:26 GMT -5
thank you but why they bake ambient occlusion and then overlaid it on the texture is this to make objetc realistic? In real life, if there is a source of light, everything casts shadows, whether on themselves or other objects. Without the shadow objects look wrong, flat. Ambient occlusion imitates this process (to an extent) creating a more realistic looking texture. However, you want your object to display another texture (say, wood) as well, so you need to overlay ambient occlusion(“shadows”) on top of that texture (wood). this is not really the best way of doing it, but for a beginner it will work
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Post by yyyyyyyyfffffffff on Jul 29, 2021 14:23:51 GMT -5
hi thank you so much i have another questions i wanted to create a vase with flowers but i don't want to use maxis flowers i want to create my own i want to grab my own flowers from real life so what should i do in blender i'm just stuck on the flowers should i mesh a flower ? or, i saw on a tutorial about alpha channel ..
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Post by mauvemorn on Jul 29, 2021 14:41:28 GMT -5
Yes, watch that tutorial. You basically create a plane, create a material with transparency, use an image of a flower on the transparent background, and then shape it the way you want. You can edit the uvs after if the image becomes stretched
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Post by yyyyyyyyfffffffff on Jul 29, 2021 14:44:54 GMT -5
there is no tutorial to watch i just searched on s4s here and found something about alpha channel
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Post by mauvemorn on Jul 29, 2021 14:46:00 GMT -5
this tutorial is pretty long and the person creates fern instead of flowers but this is just what you need, start-to-finish
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Post by yyyyyyyyfffffffff on Jul 29, 2021 14:48:54 GMT -5
thank you very much
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