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Post by christea on Sept 1, 2021 15:46:01 GMT -5
I made this garment with low hanging over sleeves and while they seem to move fine in blender they have a very noticeable glitch in game. I'm wondering if it is weight paint issue or from the rigging process? I've included both the .blend and mod file for closer inspection how it looks in blender how it looks in game Dress files, Blend and mod file www.mediafire.com/file/52ez2vd098rb3d0/DressFiles.rar/file
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Post by mauvemorn on Sept 1, 2021 16:27:58 GMT -5
Hi. I can’t check the mesh right now, but - select both sleeves, will be easier to do this in uv editor; - enable show weights; - type spine in the search bar, select the first vertex group, press Remove, do the same for the rest. Then do the same for pelvis and thigh bones; - isolate both sleeves, go through all vertex groups in the arm area (no fingers). What you’re looking for is, whether any big chunks of paint are missing completely(say, the area is green but then, boom, blue spot) . If they are, use Blur brush just to spread that paint over the empty area, you do not need to the paint to match, it will be done automatically later; - unhide the rest of the mesh, now you want to do all of this but for the torso. Remove sleeve vertex groups from the torso, then look for missing spots; - after you’re done, in weight paint mode click on Normalize all.
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Post by christea on Sept 1, 2021 16:51:35 GMT -5
Hi. I can’t check the mesh right now, but - select both sleeves, will be easier to do this in uv editor; - enable show weights; - type spine in the search bar, select the first vertex group, press Remove, do the same for the rest. Then do the same for pelvis and thigh bones; - isolate both sleeves, go through all vertex groups in the arm area (no fingers). What you’re looking for is, whether any big chunks of paint are missing completely(say, the area is green but then, boom, blue spot) . If they are, use Blur brush just to spread that paint over the empty area, you do not need to the paint to match, it will be done automatically later; - unhide the rest of the mesh, now you want to do all of this but for the torso. Remove sleeve vertex groups from the torso, then look for missing spots; - after you’re done, in weight paint mode click on Normalize all. thank you this is very helpful
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