Post by vanvanxana on Sept 13, 2021 10:17:07 GMT -5
Hi, I'm new at making meshes, my goal is making kids clothes but I'm starting with female clothes cause there's the only tutorials I found. Moving a long I made this mesh in Marvelous designer, imported into blender and in S4S looks perfectly fine and awesome but in game shows broken! I'm getting crazy here trying to find the error Could someone help me please? In game the mesh appears semi-transparent( althought I Flipped the normals) all the torso, arms and hands disappear.
Post by mauvemorn on Sept 15, 2021 16:36:03 GMT -5
Apologies, lost this thread amongst others. If the thread does not get a reply in 24 hours, please bump it
1). Do not join the body with the garment until the latter is rigged, has a proper uv_1, is vertex painted; 2). Do not use MD's automatic retopology tool, it only makes it worse. Just model in quads and do not lower Particle distance too much; 3). Delete as much of the body covered by clothing as you can and put the uvs in the freed space. Try to avoid that bottom right corner because everyone puts everything there and you end up with CAS full of cc that cannot be used together; 4). You need to add inner geometry only in places where it is visible. Everywhere else it serves no purpose and only makes the polycount higher. Also, the inner geometry is facing the wrong side; 5). Your garment goes below the navel while the reference did not, the bottom of the top did not receive the appropriate data and might clip into the pelvis; 6). Your uvs are stretched vertically. They were generated in the square space of MD but have rectangular textures applied. You need to shrink them vertically first ( select all, press S Y 0.5) then change their placement
7). Try to not make clothing that has anything in the gap between the arm and the torso. You will see how bad it will animate and there's very little you can do about it
8). For the future, when the mesh is rigged, has two proper uvs maps, vertex painted, joined with the body, has the type and a cut number, import it in s4s, and check how it works!! Never make textures before checking how the mesh works. Never import the thumbnail until the game generates its own, sometimes issues are only seen on the thumbnail
As for your issue, it is caused by the choice of the shader. If you want to make one part of the mesh see-through, you need to separate it into a different meshgroup and assign Simglass to it. This, however, is not something you should do as a beginner.
I suggest you to watch a different tutorial (look for the one where you are not told to download Blender 2.7) and make a different item, a simple tank top that is shorter than your current one. Make it for the purpose of learning because this one will only make it harder for you
Last Edit: Sept 15, 2021 16:49:45 GMT -5 by mauvemorn
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