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Post by jacquileigh on Sept 16, 2021 18:32:09 GMT -5
Hi guys, pls help, i am going mad I am trying to make an outfit for toddlers - i have made my mesh through Marvelous Designer but when i import it onto my toddler nude mesh in Blender 2.79 it doesn't fall onto the nudemesh... this only happens when i do toddler meshes, when i do adults etc i don't have this issue.. i have added a picture to sho w what i mean, please help guys :( toddler
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Post by Fwecka (Lolabellesims) on Sept 16, 2021 21:25:41 GMT -5
I believe this problem happens when you have something ticked in Axis Conversion when you export your obj. There should be nothing ticked in that section. (Ignore the other settings. I found this image online and I just wanted to show you where Axis Conversion is located).
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Post by Fwecka (Lolabellesims) on Sept 16, 2021 21:30:10 GMT -5
Heads up since so many don't realize this, but MD meshes tend to have insanely high polycounts. Generally, when you make a mesh in MD, model in quads and keep your particle distance as high as you can. If you get body parts of the avatar clipping and you know you'll delete those body parts later in Blender then don't worry about the clipping.
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Post by mauvemorn on Sept 17, 2021 0:58:57 GMT -5
Hi. By default the vertical axis, up, is set to a different one than Y. You need to change it to Y.
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Post by jacquileigh on Sept 19, 2021 7:16:28 GMT -5
Heads up since so many don't realize this, but MD meshes tend to have insanely high polycounts. Generally, when you make a mesh in MD, model in quads and keep your particle distance as high as you can. If you get body parts of the avatar clipping and you know you'll delete those body parts later in Blender then don't worry about the clipping. Thank you! This fixed my problem!
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