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Post by vanesims on Sept 20, 2021 16:11:18 GMT -5
Hi! This is my first time trying to transform a mesh hair, it's a CC, not a base game mesh but I want to make some changes on the mesh for my personal use. I read that a sim hair has three hat chops/cuts, but precisely two of them correspond to the meshes I want to delete. When I deleted those UV maps, the three cuts remained but I got the error in S4S that the UV maps were missing and that's why I deleted those two cuts to eliminate that error as I read in other answers on the forum. That's why I think that is the reason why it's not imported correctly in the Sims 4 Studio because it's not changing the previous mesh. Precisely I want to delete the lower part of the hair, I'll leave here the blender files, both the original and the modified mesh in case you can help me, pls. I don't know how to fix this to import correctly. Thank you very much! <3 Here is the link to the Blender files
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Post by Fwecka (Lolabellesims) on Sept 20, 2021 23:47:56 GMT -5
Well, Studio will expect three mesh groups that have been UV-mapped, so rather than deleting the two mesh groups, try selecting a mesh group you want to get rid of, edit mode, select all but one polygon, X to delete, the S to scale that polygon down to like a pinpoint. Then G to move that tiny polygon inside the head. Do the same with the other mesh group you want gone. That way the mesh groups are all there and Studio won't pitch a fit. Keep in mind, however, that if you equip a hat your sim will be bald.
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