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Post by iwikedme on Aug 22, 2015 14:37:42 GMT -5
I tried being specific in the subject lol So I made two recolors so far (not done yet) and I been trying to clone out the glitter on the sleeves and it came out sorta okay but In game i can still see the effect anyway how to remove it ? Here is one recolor of the sweater you can see from facing a front view you can see the shimmer on the sides (if thats the right word for it ) and on the white recolor you can see the line
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Post by j on Aug 22, 2015 17:41:16 GMT -5
It will be bumpmask, specular, or both. Have a look here.
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Post by iwikedme on Aug 22, 2015 18:06:30 GMT -5
yeah I have no idea about that I hate asking but is there a tutorial on understanding bumpmask, specular ?
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Post by iwikedme on Aug 22, 2015 23:14:11 GMT -5
Wait am I suppose to recolor this in 3D mesh so I can mess around with the bump map right ?
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Post by orangemittens on Aug 22, 2015 23:33:12 GMT -5
There is a tutorial on the CAS specular in the CAS tutorial section. If that doesn't help then post your .package and I can take a look.
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Post by iwikedme on Aug 23, 2015 1:49:44 GMT -5
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Post by j on Aug 23, 2015 4:43:01 GMT -5
Texture/diffuse map is your primary texture image. Bumpmask/map/normal map is what's causing flat graphics to have an appearance of depth, or "bumps". Specular is what is responsible for highlighting certain elements which makes them reflect light in a particular way. To edit those, you'd need to "Export" and open them in your editor of choice (for ex. Photoshop). The simplest way is to make the whole thing grey as the background. But if you want to keep the folds/shine on the torso, you can only edit the sleeves part on the spec/bump. Be sure to edit the alpha on them too, because a lot of people forget about the alpha.
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Post by iwikedme on Aug 23, 2015 17:06:54 GMT -5
j removed the details I wanted no more shiny sparkly sleeves ! it was actually easier then I thought lol Thank you lots !!!
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Post by j on Aug 24, 2015 5:39:16 GMT -5
Glad you got it working.
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