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Post by musaechan on Nov 12, 2021 1:07:43 GMT -5
Hello. I need help. I made object bus but it showed weird imgur.com/BSHDJkh like this I knew this problem was caused by the shadow mesh But I imported all proper shadow LODs Am I missing something? studio version is 3.1.5.6
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Post by Fwecka (Lolabellesims) on Nov 12, 2021 1:20:31 GMT -5
Hi. The shadow mesh is responsible for the shadow cast on the ground when your object is outdoors. Likely, it's something with one of your textures—probably you didn't replace the bump map, but I'd have to look at your file to be sure. Share your package file, please.
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Post by musaechan on Nov 12, 2021 1:27:11 GMT -5
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Post by musaechan on Nov 12, 2021 1:59:54 GMT -5
omg I fixed it lol I found when I zoomed out there is no problem so I simply imported shadow lod2 to lod0... then problem solved. anyway thanks for reply Fwecka (Lolabellesims) !
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Post by mauvemorn on Nov 12, 2021 6:14:02 GMT -5
omg I fixed it lol I found when I zoomed out there is no problem so I simply imported shadow lod2 to lod0... then problem solved. anyway thanks for reply Fwecka (Lolabellesims) ! Hi. It looks like the type of shadow issues that happen when polycount goes above 10 thousands. With objects, the polycount must never exceed that number
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Post by musaechan on Nov 15, 2021 5:28:31 GMT -5
omg I fixed it lol I found when I zoomed out there is no problem so I simply imported shadow lod2 to lod0... then problem solved. anyway thanks for reply Fwecka (Lolabellesims) ! Hi. It looks like the type of shadow issues that happen when polycount goes above 10 thousands. With objects, the polycount must never exceed that number I didn't know that! Thank you very much
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