novth
New Member
Posts: 2
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Post by novth on Nov 15, 2021 6:54:57 GMT -5
Hello, I'm a total beginner. I wanted to make a default clothes, so I searched hard, but I couldn't get a complete answer. As a way I just did it on my own, there was an error.
The ridiculous way I used it -
1. The mesh (lod 0-3) and the texture are extracted from the cc to be made into the default clothes. 2. Click override-cas, find the item to replace, and click next. 3. Name the file and save it. 4. Import the mesh and texture extracted from step 1. 5. save Is there any tutorial I can refer to? Thank you!
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Post by mauvemorn on Nov 15, 2021 7:07:22 GMT -5
Hi. What do you mean by “default clothing”? Base game compatible?
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novth
New Member
Posts: 2
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Post by novth on Nov 15, 2021 8:25:00 GMT -5
override EA mesh with an existing CC
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Post by gibi on Nov 15, 2021 9:00:47 GMT -5
You seem to have the basics right, but before you import your cc meshes, you need to make sure the cuts of your cc match the cuts of the clothes you're replacing. Is it important to you that the EA clothes get *replaced* as in, any versions currently in-game are replaced with the cc version? Because if it's just that you want to have the new cc and not see the original version, you can instead create a "hider file" of the original. To do that, make your cc as a CAS Standalone, and then make an override file, select all swatches of the item you want to hide, and then uncheck "show in UI" and "allow for random," in the warehouse section. If it's important that the original clothes are replaced by your cc, try going through the explanation/tutorial about CAS cuts here. There are lots of other reasons your cc isn't working, though, this just stood out to me as a likely place to start. There usually isn't a lot that anyone can do to troubleshoot without seeing the package you made. (EDITED because I realized I linked to a build/buy tutorial instead of CAS.)
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