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Post by SACRIFICIAL on Dec 3, 2021 18:01:49 GMT -5
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Post by MizoreYukii on Dec 6, 2021 19:18:20 GMT -5
Hmmm....this one I'm not sure about. Also, the mesh link is broken, it redirects to this thread. I noticed that your tail bone names were showing up as blank in the BindPose and some (not all) in the Bones, and while I'm not sure if that could directly cause the issue I'd recommend maybe fixing that. Also, after making your changes did you place down a new version for testing? I remember someone saying that some changes didn't go through when using an object that was already placed. Oh actually, going back to the blank names I noticed, the Model LOD is more intact than the Model file, maybe there is a possibility of the names being the cause. But other than that, your rig exports fine to blender, so I think it's either the weights or the blank names (or something in the values) that's causing it.
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Post by SACRIFICIAL on Dec 7, 2021 15:44:10 GMT -5
Hmmm....this one I'm not sure about. Also, the mesh link is broken, it redirects to this thread. I noticed that your tail bone names were showing up as blank in the BindPose and some (not all) in the Bones, and while I'm not sure if that could directly cause the issue I'd recommend maybe fixing that. Also, after making your changes did you place down a new version for testing? I remember someone saying that some changes didn't go through when using an object that was already placed. Oh actually, going back to the blank names I noticed, the Model LOD is more intact than the Model file, maybe there is a possibility of the names being the cause. But other than that, your rig exports fine to blender, so I think it's either the weights or the blank names (or something in the values) that's causing it. Thank you so much for the tips, I had to delete the bones for now before my head exploded, I'll try again and follow your tips when I have more time.
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