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Post by simsimmagirl on Dec 7, 2021 6:02:21 GMT -5
I made a ring a few months ago and have had to move the mesh from one area of the UV map to another. The reason is, the previous location would clash with Maxis Match hair. I have now moved the mesh to the allocated "Ring Left Ring" and "Ring Right Ring" area on the Map. Prior to this relocation the area that the ring was on was fine, the texture was showing up perfectly in-game and S4S. The only problem was that it clashed with MM hair (worked perfectly with Alpha hair) Now that I have moved it in order for the texture to not clash with MM hair only parts of the ring are showing up. I have included pictures below. This is the texture of the ring, whilst the Mesh was placed somewhere else on the UV map (only problem was that it clashed with MM hair) This is where I have relocated the NEW mesh to and the following is the added texture in GIMP. Once I've exported the texture from GIMP and imported into S4S you can see that only the silver texture appears the rest of the texture does not. It also does not appear anywhere else on the body. At this point I do not know where I have gone wrong, help is very much appreciated.
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Post by Feyona on Dec 7, 2021 7:42:10 GMT -5
Share the files, please.
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Post by simsimmagirl on Dec 8, 2021 4:12:33 GMT -5
I'm very new to using this platform.... I do not know how to share a file and I do not see an 'attachment' option anywhere.
Also, do you need the blender file as well as the package file?
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Post by mauvemorn on Dec 8, 2021 8:23:55 GMT -5
Yes, we need a package and the blend file that you imported in it. If you have a gmail acc, you can put the files on google drive (make sure to enable sharing ). If you don't, drop them on mediafire
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