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Post by LynxLord on Jan 4, 2022 2:37:51 GMT -5
I feel like I've tried everything and I still don't understand what's wrong with my project. It's supposed to be a pair of high-waisted pants. In CAS, it looks like this: I feel like I've tried everything. I've removed the specular map (did nothing), made the shadow map blank (did nothing), added a new bump map (did nothing), even the thumbnails in CAS are affected by this bizarre issue! It looks like parts of the old texture (blue jeans) is still left on the new texture in the thumbnails and it just... this confounds me. Here is the link to the .package, in case anyone can figure out what the heck is going on, because I sure can't. Any help is greatly appreciated, this has my hair going grey!
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Post by mauvemorn on Jan 4, 2022 7:21:37 GMT -5
Hi. The normal map is made the wrong way and is of the wrong size. clone any pants, export the normal map as dds and study both rgb and alpha channels. You can find how to make a normal map here (starting from 5. bamp map ) Also, your pants cover the torso now, they must receive weights and uvs from the torso area as well or they will clip into it. Here is an example of what i mean
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Post by LynxLord on Jan 5, 2022 7:59:03 GMT -5
Thank you, I think I fixed some of the problems, but now I don't know how to fix the UV issues since the mesh I am using is cut so it'll fit into boots and it seems you can't/shouldn't transfer over the UV_1 from an uncut mesh to a cut mesh. I'm trying to make sure that these pants are high waisted yet still fit into boots as they're supposed to be cowboy pants. Here is the updated package.
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Post by mauvemorn on Jan 5, 2022 11:06:35 GMT -5
You are meant to join all parts of your item into one and remove doubles to make sure that vertices along gaps will not get different data. Once done, you must split the mesh again and preferably remove unused vertex groups
Alternatively, you can cut out the top part of the pants, retransfer all the data, then join it with its old meshgroup and remove doubles
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