Post by nonzi030 on Feb 25, 2022 6:08:06 GMT -5
I recently updated the sims 4 studio and this message pops up when I press cas.
The Sims 4 Studio - Version 3.1.5.7
System.AggregateException: 하나 이상의 오류가 발생했습니다. ---> System.IO.EndOfStreamException: 스트림의 끝을 넘어 읽을 수 없습니다.
위치: System.IO.MemoryStream.InternalReadInt32()
위치: System.IO.BinaryReader.ReadInt32()
위치: S4Studio.Data.IO.CAS.CASPartLodAsset.Read(Stream stream, IReferenceList resources)
위치: S4Studio.Data.IO.CAS.CASPartLod.Read(Stream stream, IReferenceList resources)
위치: S4Studio.Data.IO.CAS.CASPartResource.Read(Stream stream, IReferenceList resources)
위치: S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
위치: S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index, Boolean nocache)
위치: S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index)
위치: S4Studio.Data.FileDb.FiletableResourceProvider.FetchResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
위치: S4Studio.Data.ResourceProvider.GetResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
위치: S4Studio.Data.ResourceHandle.Data[TResource]()
위치: S4Studio.Data.FileDb.Sims4FileTable.InitializeMetadata[TResource,TMetadata](Func`2 extra_func)
위치: S4Studio.Shared.CASFeatureViewModel.BuildItemList()
위치: S4Studio.Shared.FeatureViewModel.<get_CreateCommand>b__27_1()
위치: System.Threading.Tasks.Task.InnerInvoke()
위치: System.Threading.Tasks.Task.Execute()
--- 내부 예외 스택 추적의 끝 ---
---> (내부 예외 #0) System.IO.EndOfStreamException: 스트림의 끝을 넘어 읽을 수 없습니다.
위치: System.IO.MemoryStream.InternalReadInt32()
위치: System.IO.BinaryReader.ReadInt32()
위치: S4Studio.Data.IO.CAS.CASPartLodAsset.Read(Stream stream, IReferenceList resources)
위치: S4Studio.Data.IO.CAS.CASPartLod.Read(Stream stream, IReferenceList resources)
위치: S4Studio.Data.IO.CAS.CASPartResource.Read(Stream stream, IReferenceList resources)
위치: S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
위치: S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index, Boolean nocache)
위치: S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index)
위치: S4Studio.Data.FileDb.FiletableResourceProvider.FetchResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
위치: S4Studio.Data.ResourceProvider.GetResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
위치: S4Studio.Data.ResourceHandle.Data[TResource]()
위치: S4Studio.Data.FileDb.Sims4FileTable.InitializeMetadata[TResource,TMetadata](Func`2 extra_func)
위치: S4Studio.Shared.CASFeatureViewModel.BuildItemList()
위치: S4Studio.Shared.FeatureViewModel.<get_CreateCommand>b__27_1()
위치: System.Threading.Tasks.Task.InnerInvoke()
위치: System.Threading.Tasks.Task.Execute()<---
The Sims 4 Studio - Version 3.1.5.7
System.AggregateException: 하나 이상의 오류가 발생했습니다. ---> System.IO.EndOfStreamException: 스트림의 끝을 넘어 읽을 수 없습니다.
위치: System.IO.MemoryStream.InternalReadInt32()
위치: System.IO.BinaryReader.ReadInt32()
위치: S4Studio.Data.IO.CAS.CASPartLodAsset.Read(Stream stream, IReferenceList resources)
위치: S4Studio.Data.IO.CAS.CASPartLod.Read(Stream stream, IReferenceList resources)
위치: S4Studio.Data.IO.CAS.CASPartResource.Read(Stream stream, IReferenceList resources)
위치: S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
위치: S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index, Boolean nocache)
위치: S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index)
위치: S4Studio.Data.FileDb.FiletableResourceProvider.FetchResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
위치: S4Studio.Data.ResourceProvider.GetResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
위치: S4Studio.Data.ResourceHandle.Data[TResource]()
위치: S4Studio.Data.FileDb.Sims4FileTable.InitializeMetadata[TResource,TMetadata](Func`2 extra_func)
위치: S4Studio.Shared.CASFeatureViewModel.BuildItemList()
위치: S4Studio.Shared.FeatureViewModel.<get_CreateCommand>b__27_1()
위치: System.Threading.Tasks.Task.InnerInvoke()
위치: System.Threading.Tasks.Task.Execute()
--- 내부 예외 스택 추적의 끝 ---
---> (내부 예외 #0) System.IO.EndOfStreamException: 스트림의 끝을 넘어 읽을 수 없습니다.
위치: System.IO.MemoryStream.InternalReadInt32()
위치: System.IO.BinaryReader.ReadInt32()
위치: S4Studio.Data.IO.CAS.CASPartLodAsset.Read(Stream stream, IReferenceList resources)
위치: S4Studio.Data.IO.CAS.CASPartLod.Read(Stream stream, IReferenceList resources)
위치: S4Studio.Data.IO.CAS.CASPartResource.Read(Stream stream, IReferenceList resources)
위치: S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
위치: S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index, Boolean nocache)
위치: S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index)
위치: S4Studio.Data.FileDb.FiletableResourceProvider.FetchResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
위치: S4Studio.Data.ResourceProvider.GetResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault)
위치: S4Studio.Data.ResourceHandle.Data[TResource]()
위치: S4Studio.Data.FileDb.Sims4FileTable.InitializeMetadata[TResource,TMetadata](Func`2 extra_func)
위치: S4Studio.Shared.CASFeatureViewModel.BuildItemList()
위치: S4Studio.Shared.FeatureViewModel.<get_CreateCommand>b__27_1()
위치: System.Threading.Tasks.Task.InnerInvoke()
위치: System.Threading.Tasks.Task.Execute()<---