Post by saeguh on Mar 7, 2022 19:49:43 GMT -5
I've spent all day trying to figure out where I'm going wrong and looking for answers. All the answers I've found haven't helped with this one specific mod, which is the one I really want to play around with for a story mode I want to do. Anyway, I've been able to export other mods and everything thanks to the tips I found while looking for the answer to this problem, I've reinstalled S4S and I've reinstalled Blender 2.76 and opened meshes there to make sure it's all correct and the paths are good. It's just this one mod that seems to just... hate me. Any help would be really appreciated. (I started my journey to fix this problem with a post from several months ago that had this same error but that solution didn't help, .package is in the mod folder for S4S like the other mods, it's the only one being a pain). Here is the error:
The Sims 4 Studio - Version 3.1.5.8 System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException: File "<string>", line 2, in <module> File "C:\ProgramData\S4Studio\Scripts\geomimporter.py", line 49, in <module> material = load_material('DiffuseMap', u'C:\\ProgramData\\S4Studio\\Scripts\\0d8591d4-92e5-4b7a-bb8f-5e8e2bd73f3c\\3453CF95-00000000-0000000000000000.dds') File "C:\Users\UserName\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\addons\s4studio\blender\__init__.py", line 44, in load_material img.save_render(map_resource) RuntimeError: Error: Could not acquire buffer from image IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\0d8591d4-92e5-4b7a-bb8f-5e8e2bd73f3c\3453CF95-00000000-0000000000000000.dds IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\0d8591d4-92e5-4b7a-bb8f-5e8e2bd73f3c\3453CF95-00000000-0000000000000000.dds AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) at S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource) at S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path) at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- ---> (Inner Exception #0) S4Studio.Blender.BlenderException: File "<string>", line 2, in <module> File "C:\ProgramData\S4Studio\Scripts\geomimporter.py", line 49, in <module> material = load_material('DiffuseMap', u'C:\\ProgramData\\S4Studio\\Scripts\\0d8591d4-92e5-4b7a-bb8f-5e8e2bd73f3c\\3453CF95-00000000-0000000000000000.dds') File "C:\Users\UserName \AppData\Roaming\Blender Foundation\Blender\2.76\scripts\addons\s4studio\blender\__init__.py", line 44, in load_material img.save_render(map_resource) RuntimeError: Error: Could not acquire buffer from image IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\0d8591d4-92e5-4b7a-bb8f-5e8e2bd73f3c\3453CF95-00000000-0000000000000000.dds IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\0d8591d4-92e5-4b7a-bb8f-5e8e2bd73f3c\3453CF95-00000000-0000000000000000.dds AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) at S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource) at S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path) at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute()<--- |