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Post by georgiakalidurge on Mar 16, 2022 12:33:33 GMT -5
Hello, this is the first time ive ever posted on an forum ever but im a bit desperate and frustrated, if someone could please help me it would be fantastic. This is the problem on a dress I tried to shorten: drive.google.com/file/d/1NjLCGJXVZZg-CpUeGOtzoXZEprVvh7p0/view?usp=sharing I'm hoping someone can help me identify what is causing this clipping spike thing problem because I have already wasted two days trying to do and redoing over and over again something that I initially thought would be quite simple. Everytime I find a possible fix it doesn't work :( I was following this tutorial from 2015 by MisterS so I was wondering if there has been any update or if this method no longer works, because many in the forum seem to not be having this issue, I've searched for hours and can't find a solution and don't know enought to figure out the mistake, it could be so any things. basically I'm editing a dress that Mammut recoloured, I checked and the original ea mesh is the same so it seems the mesh hadn't been changed. I've redone this multiple times in case I was doing something by accident or missing a step but I'm following step by step, edited bump and shadow images, texture image, etc, I don't know what else to do. I'm not very expertienced with blender, however i have successfully (although not without problems) combined, and removed mesh parts before. I normally try for ages on my own rather than ask help. But this time i just don't know. the problem is that in this mesh there are so many leg parts that it is confusing for me to know if im doing things right or not as the tutorial just says to remove legs and replace with nude female bottom etc. Ive not skipped any steps... Similar posts by others talk about weights and I don't understand this and the information online is also all so confusing and i'm hoping the solution is more simple. I'm not interested in making meshes from scratch or being a cc creator or anything complicated, but only on simple edits like this to make certain items the way i like them more. I also tried the same tutorial for anotehr clothing item in case it was this particular mesh and the same thing happened. Thank you so much to anyone who reads this and can maybe help me just so that I can learn to do it for other items and not have wasted my hours or give up, Its very demotivating to not know how to fix it, and although only for personal use is important for me. Here I'm including a rar with : - Screenshot of the problems (right leg missing part and the clipping going through the neck and head) - the original package, the shortened version, all texture files, and the blender file etc www.mediafire.com/file/xaxdsjphlmkoonw/mammut_shorter_native_dress_files.rar/file
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Post by mauvemorn on Mar 16, 2022 16:07:07 GMT -5
Hi. Select s4studio_mesh_3 and switch to edit mode(TAB). As you see, this is the whole body from the ankles to the neck. Switch back to Object mode and hide s4studio_mesh_3. You will see that other meshgroups contain legs. The original mesh was split into 4 meshgroups to interact with tall boots properly and you must respect that otherwise the introduction of new bones will corrupt the file like what you're seeing. Your s4studio_mesh_3 must not overlap with other meshgroups. So select s4studio_mesh_3, switch Maximum draw type to Wire, in edit mode select areas of the mesh that overlap with feet and delete them One more thing you should do is select the edge loop at the bottom of the skirt and Mesh - Edges - Edge split to remove the dark shadow
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Post by georgiakalidurge on Mar 17, 2022 11:51:38 GMT -5
Thanks so much for your answer mauvemorn I was testing a little bit what you were saying last night, if you can tell me if I'm doing it right, because i think the result is wrong/unfinished I'll explain what I tried but I still haven't tested in game becaue it looks wrong in sims 4 studio I started again, and I'll attatch Photos in order and blender files in order, sorry if anything is confusing or if I'm innefficient with trying to make it clear what I have done PICTURES: www.mediafire.com/file/rg1dm857hl445ta/Pictures.rar/file BLENDER file (the third one): www.mediafire.com/file/qwci4her5qfxbdw/Blender_files.rar/file I also added the two files before the final one in case you needed to see it. If not use the one that says 3. they have explanations in names, first is everything overlapping, not joined yet, second is overlapping deleted, not joined yet, third is "final" mesh, joined and with edge split. SO I started over, and before joining my appended nude leg mesh (named s4studio_mesh_1.001) to the new shortened skirt (s4studio_mesh_3) as indicated in the tutorial, (I thought it would be better to delete overlaying parts like you mentioned shouldn't be there, before joining, using the method you describe) I have deleted ALL different parts of teh appended nude legs that overlapped with the leg parts on all the other meshes (s4studio_mesh_1, s4studio_mesh_2 and s4studio_mesh_4) I haven't deleted anything from s4studio_mesh_1, s4studio_mesh_2 and s4studio_mesh_4, respecting these legpart meshes, only edited the new leg female nude bottom mesh , deleted the part that overlapped the skirt (like in original) as well as leg parts this time. (I understood about cut numbers, originally when i combined legs to s4studio_mesh_3 the cut number was correct, the same as before 0002, so I don't think that was a probems) You mentioned removing the parts from s4studio_mesh_3 that overlapped with the feet but no part of any of this mesh has feet, it only had leg parts going until to the ankle that overlapped with the other meshes (like the part of the leg that is missing in game above the knee in the photo in my first post). So I supposed it was legs parts I had to delete from s4studio_mesh_3, if I was wrong and you meant feet, then i don't know as I mentioned there was only mesh up to ankles. I couldn't even find a mesh layer with head or feet...although I can see them in the model. I tried the Maximum draw type to wire, my display tab looks different; I found something similar that said wireframe so i used this. I'm hoping this is the same, and correct. I still have a feeling it isn't complete or right or it's unfinished because now the leg parts that are on all different meshes don't align well as shown in this picture : I found a tutorial with similar pic that talked about decimating for this problem but it didn't do anything for me so i didn't understand and i think this is something else because it didn't work. Also I found the second instruction with no problem I think (this is what I've selected in this picture), select edges loop at the bottom of skirt and then MESH--> EDGES--> EDGE SPLIT; am I meant to do this at the end or before joining skirt with legs? I just can't see any difference so I don't know what this is for, or what it is meant to do. THANK YOU and sorry if I'm making basic misunderstandings, or if my pictures weren't clear enough
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Post by mauvemorn on Mar 17, 2022 15:32:54 GMT -5
seems like the legs of the original dress are not identical to the nude ones. You could snap vertices but lets just go the easy way - re-download the file you shared with us in the first post - delete s4studio_mesh_1, s4studio_mesh_2 and s4studio_mesh_4; - select s4studio_mesh_3 and change Cut to 0000; - find skirt vertex groups like this, delete them, normalize all; - split the edge loop at the bottom of the skirt;
- clone a lingerie set, import the blend and textures there; - do this for lods
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Post by georgiakalidurge on Mar 19, 2022 7:08:44 GMT -5
Hi mauvemorn thank you again, so I'll attatch again the package, blender and pictures of what happened this time, I thought the process was very easy to follow, but the first time i tried last night the whole dress was crazy deformed like it looked so messy and strange, I went this morning did it all again, and this time less ugly and crazy but now the legs are doing something pictures: drive.google.com/file/d/15K9lTn8M0TD_oYI4Cwz5eywV-FC2b1zf/view?usp=sharing drive.google.com/file/d/1vi45C6uwk9BzhjcR_gf2gjbDlq_0Dp83/view?usp=sharing I don't even know why it's differnt if I did the same ,perhaps my technique or something I'm not aware I'm doing wrong files: www.mediafire.com/file/25au3m87jjn61t0/mammut_shorter_native_dress_files_2.rar/file
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Post by mauvemorn on Mar 19, 2022 8:05:15 GMT -5
You seem to have deleted b__L_ThighTwist__ by accident. You'll have to re-do everything again and delete only vertex groups with "skirt' in the name
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Post by georgiakalidurge on Mar 19, 2022 10:13:17 GMT -5
OK I'll check and try again in a little while , I think i only selected skirt meshes both times, but perhaps I was clumsy!! I'll let you know thank youuu
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Post by georgiakalidurge on Mar 21, 2022 9:06:52 GMT -5
Hi!! THANK YOU SO MUCH i have a massive improvement, I apparently deleted the thightwist because it was selected before i searched skirt and i didn't know, so it looks much better, the only thing wrong now is the bottom of the skirt is open I think the edge loop split, etc is confusing me a little, so I'm never sure if im only supposed to select the edge of the skirt or the whole bottom, i think thats probably where i'm going wrong, I'm going to try again doing only the edge line of the bottom of skirt, drive.google.com/file/d/1FVCmMAbRF16IZ0U5_enJB2P2ivoXC_9E/view?usp=sharing drive.google.com/file/d/1ramHzk-ui_fO4v3Y6UKU7VCcWjH4vJwP/view?usp=sharingyou can barely see it but basically, legs are perfect, bottom is not visible
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Post by georgiakalidurge on Mar 21, 2022 9:13:07 GMT -5
if the reason for this hole is another, I'll attatch the blender files
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Post by mauvemorn on Mar 21, 2022 17:44:26 GMT -5
It looks like you just removed too much legs. You don’t need to re-do them, just select the highest edge loop on the legs, press G Z and move them up a bit
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Post by georgiakalidurge on Mar 22, 2022 8:06:38 GMT -5
OH ok thank you I'll try later, I thought it was more that the bottom of the skirt hadn't closed properly for some reason because in blender the top of the legs was joined to the bottom of the skirt.
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Post by mauvemorn on Mar 22, 2022 8:31:13 GMT -5
They aren’t really joined, they are aligned, but then in game they move individually
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Post by georgiakalidurge on Mar 22, 2022 9:32:22 GMT -5
mauvemornIT WORKED thank you!!! you're the best, I've finally fixed the mesh, I also tested in game and when the sim sat down it looked fine; the only thing im noticing now is a texture issue where the leg paint is going on the back of the dress, i guess this is because my texture file is too short or something (?) I need to re-edit the textures anyway Here is what I meandrive.google.com/drive/folders/1AddDkyBysXsMs__nhEnJm7BYx6uX_hPn?usp=sharing But seriously thank so much for helping with this, I'll apply what I've learned to other things so this is great Also i had to change the front of the leg because it was sticking out when i lengthened it so i just pushed the little vertice inside using the same method and it worked well thank you so much
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Post by mauvemorn on Mar 22, 2022 10:16:51 GMT -5
You’re welcome. As for the texture, you can either edit the texture or the uvs. To edit uvs, open the blend, select uv_0, in uv editor select everything with A, click on Open and assign the texture to the background, select the edge loop at the very bottom of the skirt, press G Y and move it up. To edit the texture, open the blend, select uv_0, in uv editor select a few faces on the skirt, Select - Linked, UVs - Export uv layout, export as 1024x2048. Open your texture in the uv editing software, place this exported image on top, and edit it.
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Post by georgiakalidurge on Mar 23, 2022 9:18:41 GMT -5
I used the first method and immediately saw the problem in the UV, fixed it thanks!!!
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