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Post by balverines on Mar 16, 2022 15:30:48 GMT -5
Hi! I'm new to modding and I've been working on making new flower arrangements. Everything is working well so far, besides that the flower texture is bugged in game. It looks proper in S4 studio and blender but then once it's in game it looks like this any help is appreciated! EDIT:: Here's the package file if anyone wants to take a look at it Another edit: I can confirm that when clone a random houseplant and put my mesh and UV on it, that it shows up fine in game. I'm guessing that means it has something to do with the flower arrangement stuff in general? The flowers may have to be on a specific map, or there could be something else I'm doing wrong. I'll continue to investigate
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Post by qolygonal on Mar 22, 2022 16:22:24 GMT -5
The problem is the material settings of the FlipBook meshgroup. The UV space is split into a 4x8 grid, so your unwrap is scaled by x=0.25 and y=0.125. And I have no idea where the offset info is.
Try changing the material settings by copying them from Phong. Also, you can remove unnecessary geostates.
Why did you remove the normal and specular textures?
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