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Post by keyskorner on Mar 23, 2022 22:51:28 GMT -5
My mesh looks fine in blender and s4s but once in in game and i zoom out, the texture starts to mess up. All the lods are correct. I read in other forums that it was a UV issue but I change the uv and the material several times and nothing has change.. HERES the file and the blender file
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Post by mauvemorn on Mar 24, 2022 8:04:56 GMT -5
Hi. The texture dimensions must be the power of 2, so 2 4 16 32 64 128 256 etc, in your case it should be 2048x2048
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Post by keyskorner on Mar 24, 2022 10:25:20 GMT -5
Hi. The texture dimensions must be the power of 2, so 2 4 16 32 64 128 256 etc, in your case it should be 2048x2048 Hi, thanks for replying! I apologize if this sounds dumb but I honestly don't know what that means or how to do it
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Post by mauvemorn on Mar 24, 2022 11:54:43 GMT -5
So the size of your diffuse image is 2400 by 2400 (height x width, in pixels). You need to change it to 2048 by 2048. How to do it depends on what image editing software you’re using. For example, in photoshop/photopea it is done like this Google “how to resize images in (the name of the image editing software you’re using)” You can also do this in your image viewer is
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Post by keyskorner on Mar 26, 2022 4:37:56 GMT -5
It worked! Thanks so much!!
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