|
Post by theboredsimmer on Mar 24, 2022 18:36:09 GMT -5
I'm trying to create a turtle shell back p ack and I'm trying to make the shell purple. Whenever I import the texture the entire avatar turns purple even when I put it in the game. When I created the UV map when the right dimensions the texture was too small. I'm not sure what I'm doing wrong. Can someone help?
|
|
|
Post by mauvemorn on Mar 24, 2022 18:50:26 GMT -5
Hi. If your diffuse texture is in png, the background must be transparent. If it is in dds, the background in the alpha channel must be black. Share the package please
|
|
|
Post by theboredsimmer on Mar 26, 2022 11:33:03 GMT -5
Hi! thanks for the help. It's not letting me share an image or the package but the image is in png I wanted it to be solid purple so I made the png solid purpole. WHen I tried making the UV map purple and putting that on the mesh it wasn't lined up right and just left a small image of the UV on the mesh rather than lining up with the verticals even though I exported the UV map out of blender. Still don't know what I'm doing wrong.
|
|
|
Post by mauvemorn on Mar 26, 2022 12:26:55 GMT -5
Only the area where the mesh is uv unwrapped must be filled with purple. You need to watch a tutorial for recoloring, does not matter what so long it’s a CAS item. This forum cannot host files or images, you need to upload them on a file sharing website like mediafire and give us links
|
|