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Post by pardus on Mar 28, 2022 11:10:27 GMT -5
After a couple of imports as I am tweaking things this issue cropped up. I just don't know what's wrong. I made sure the mesh is split at the shoulder as I'm pretty sure it should be. The weights seem to be ok, at least in Blender. I tried transferring the UV1 from multiple meshes and doesn't seem to change a thing. I took a look at the UV1 and made some mundane tweaks but nothing seems to be really amiss. I should also point out there's problems with the breast slider too; some areas just doesn't seem to be affected by it. No idea where I'm slipping up. Here is the .blend if you want to take a look: easyupload.io/h6j7liAny help would of course be appreciated, thanks. EDIT: Solved. I didn't tranfer weights properly, forgetting to to use the Limit Total function that should be part of the process. Thanks for being here to help out though.
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Post by mauvemorn on Mar 28, 2022 12:47:54 GMT -5
Hi. You should also remove doubles on the body. Select all parts of it first, then:
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Post by pardus on Mar 28, 2022 15:03:07 GMT -5
Should the arms and back not be separated? I recall joining the entire mesh causing problems, though with shoes I believe. Also should mention I appreciate you looking into it despite me writing off the issue as solved.
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Post by mauvemorn on Mar 28, 2022 15:18:30 GMT -5
No, there should be no doubles on the body ( along the seam it is uv unwrapped along) or you will see them in-game See the difference in how the mesh is shaded on the thigh? That is not a skin texture, that is where the mesh is split. clothing, shoes, hair, and accessories are a different thing, they can be angular, have sharp edges that will be shaded wrong unless split. see dark shadows?
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