|
Post by simbishy on Apr 3, 2022 23:34:29 GMT -5
Hello There I've been trying to learn to use the Additive Shader to make a glowing 'aura' around light bulbs on my cc objects. I cloned a base game wall lamp, whipped up a prototype to test the shaders (group 0 = dropshadow, 1 = Additive, 2 = Fullbright) My problem: In S4S, the object (Fullbright light bulb with Additive glowing aura) appears to show up correctly. In-Game, that glowing aura does not show up, i.e. group 2 (Additive shader) plane does not show up in-game. imgur.com/7IVJOv5imgur.com/3OnJeJFimgur.com/N3p95VTPackage: drive.google.com/file/d/1RJxNCWLjtMM0xlPht25l4j1aQdAOfUpD/view?usp=sharingBlend File: drive.google.com/file/d/1RJxNCWLjtMM0xlPht25l4j1aQdAOfUpD/view?usp=sharingIf anyone has any tips on why my Additive shader group does not show up, please teach me (Note that I have also experimented cloning a glowing mirror from the Get Famous pack with no problems. I just cannot replicate this with a base game object that doesn't already use an Additive shader - the mesh group with Additive shader is always invisible in-game). Thank you!
|
|
|
Post by qolygonal on Apr 4, 2022 4:10:10 GMT -5
Set Typecode for DayOpacity and NightOpacity to Float.
|
|
|
Post by simbishy on Apr 4, 2022 6:20:49 GMT -5
Set Typecode for DayOpacity and NightOpacity to Float. LEGEND! It worked, thank you so much!
|
|