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Post by network on Apr 6, 2022 20:41:35 GMT -5
So I've been trying to fix this for about an hour now, I might be missing something obvious but I can't find any solution online. Basically, this lamp I made has very odd, blocky shadows in game: I've tried all the usual suspects - redoing my edge splitting, replacing my spec map with a blank one, recalculating normals, etc. But it stays the same. Eventually I figured out that it's probably the mesh importing process that's ruining it? The shadow mesh once imported into s4s has the same odd shadows: Whereas it's fine in blender: Is there any way to fix/stop this? I've tried triangulating + re edge splitting the mesh beforehand but it doesn't fix it. Here's the files: .package (ignore the missing LODs haha) .blendThank you for any help! c:
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Post by qolygonal on Apr 7, 2022 4:54:09 GMT -5
When you see blocky shadows like this, the first thing to check is your normal map.
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Post by network on Apr 9, 2022 14:20:03 GMT -5
When you see blocky shadows like this, the first thing to check is your normal map. You were right, can't believe I didn't check that! Now I'm confused on what I messed up with the normal map - the next normal map I made (for a different item) has the same issue, so I think I've gotten confused on one of the steps? I've never had this issue with bump maps before.
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