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Post by pandamontok on Apr 12, 2022 11:49:52 GMT -5
Which bones affecting the shoulder slider? I have this vertex/vertices that wont move along the shoulder deformation near the armpit. It keeps pocking out, when the shoulder get smaller.
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Post by mauvemorn on Apr 12, 2022 12:52:01 GMT -5
As I mentioned in the previous topic, all bones responsible for morphing have “CAS” in the name. The only bones responsible for morphing on the body are breast bones. This is most certainly not them. Check uv_1 and how the mesh is rigged. Make sure everything is vertex painted with 00ff00
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Post by pandamontok on Apr 12, 2022 23:53:42 GMT -5
I was wondering do you have any particular reason to limit the number of affecting bones down to just 4 after doing weight transfer? Or why even limit at all?
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Post by mauvemorn on Apr 13, 2022 2:55:13 GMT -5
Yeah, the reason is the game engine imposed limitation. Many games have 4 bones per vertex limit.
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Post by pandamontok on Apr 13, 2022 3:17:51 GMT -5
Oh, that's new knowledge to me. So what will happen if a vertex has more than 4?
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Post by mauvemorn on Apr 13, 2022 3:34:34 GMT -5
S4S will automatically delete the weights of a random vertex group from it and normalize them. As a result, the mesh may move in a jagged way
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Post by pandamontok on Apr 13, 2022 4:16:52 GMT -5
Ah, I see, that must be what happened to me. I had another problem. This time with the breast CAS. S4S must be deleting the breast CAS bone from some vertices that had more than 4 bones.
These vertices usually has more than 4 if I used the smooth tools. That's why they didn't move with the breast slider. I was confused, why the vertices didn't move with the slider, although it had the weight. After I limited them to 4, it's fixed. I was guessing though. But your explanation confirmed and explained everything. Always new things in every project.
Thank you Mauvemorn
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