|
Post by lenalechou on Apr 21, 2022 14:04:35 GMT -5
Hello everyone! I want to make this ninja clothes avilable for sims 4: Here is how they look in CAS: I want the light green parts of the clothes and accesories to glow in CAS and in game like alien clothes. I have no idea how to make this possible. I made all the meshes here (blender): files.fm/u/42tzgxgd3#/view/zgv65xbmzAnd here are the meshes of the boots : blender package the gloves: blender packagethe pants: blender packageand the top: blender packagePlease tell me if you think that I made something wrong or I must fix something. I wish you Happy Easter.
|
|
|
Post by mauvemorn on Apr 21, 2022 14:22:41 GMT -5
|
|
|
Post by lenalechou on Apr 25, 2022 11:36:56 GMT -5
|
|
|
Post by mauvemorn on Apr 27, 2022 8:43:45 GMT -5
The emission map is meant to have an alpha channel/transparency mask. this will control the area where the light appears, i think
|
|
|
Post by lenalechou on Apr 30, 2022 1:16:11 GMT -5
Hello again mauvemorn. I made the apha channel 848484. But It works only for pants. The top is lightning at hands: The boots at another place and the gloves is not lightning: I don't know what I did wrong. I followed the video step by step. Please can you help me? Here are all the emission maps I made : top pants gloves bootsAnd here are the package files: top pants gloves boots
|
|
|
Post by mauvemorn on Apr 30, 2022 6:05:09 GMT -5
There are no alpha channels. Just use transparency masks if you still cannot save dds correctly
if the top is lighted in the hands area, make sure the paint is not in the hands area
|
|
|
Post by lenalechou on May 1, 2022 5:43:52 GMT -5
Hello again mauvemorn. I made alpha channels and I change the canvas area. Now the top seems to be corrected a little but there are issues: In CAS these areas are not lightened right: Do you know how to correct them? Here is the top's map : files.fm/u/ddactjp36#/view/e3csyxdur and package file: files.fm/u/ddactjp36#/view/sy4v6uu9sAt boots and gloves I made smaller emission maps but there are issues: I made alpha channels but I don't know what I did wrong here are the gloves' map and package and boots map and package Please can you help me? As for the pants I think that is ok now. Here is the pants final package file: files.fm/u/ddactjp36#/view/myj84fsu6 Please tell me if you think that something is not right
|
|
|
Post by mauvemorn on May 1, 2022 11:25:22 GMT -5
Still no alpha channels. Export the imported map again and you will see that it is missing. You must be saving the file with the wrong settings
I'm not sure i understood what exactly you are referring to in the first pic
|
|
|
Post by lenalechou on May 28, 2022 5:07:06 GMT -5
|
|
|
Post by mauvemorn on May 28, 2022 16:56:31 GMT -5
- the emission map still has no alpha - remove doubles on the back - straighten the vertices on the mesh - remove this unnecessary paint from the specular - the alpha channel of your normal map is too dark
|
|
|
Post by lenalechou on Jun 10, 2023 7:03:58 GMT -5
Thank you for the help mauvemorn.
Sorry I was so late to answer. I made emission map for the gloves but there are shining too fast.
But I still have problems in CAS :
the line is getting very thin in thin sims: link is there a way to fix that?
the neck area is darker that the rest of top, the mesh look pushed in chest and the belt area appears too shiny link
this area look more dark than the other and I mirrored the texture with x global but it not seem that it fixed link
and the belt is shining, shall I move the texture in this area ? blender file
|
|
|
Post by mauvemorn on Jun 11, 2023 13:59:17 GMT -5
Hi. Your emission map is not made correctly, it must not be opaque. Study the reference from the alien suit to see what i mean. Also, you do not need to convert it to dds
The outfit is vertex painted with the wrong color, but it is not the source of the problem. The area behaves as it should be ( when the waist becomes smaller, the line becomes smaller as well). If you want to go against it, you could try adjusting the width of the uvs in this area in uv_1 everything else is caused by maps which i have no access to
|
|
|
Post by lenalechou on Jun 13, 2023 10:50:04 GMT -5
Thank you for the help mauvemorn. I reduce the opacity to emission map at 50%, and now it seems that it is working in CAS: linkBut I want to fix this problem: link You told that I must adjusting the width of the uvs in this area in uv_1 to fix the line's width but I dont know how to fix that. Please can you sent me a picture of it? Here is males' top blender file and package file in package file are all the maps I made. I made and a female version of the top but I have these problems: these cyrled areas are altering: link link1How can I fix them to look more realistic like picture I post in the start of this thread? ( this problem has and males top in this area ) I have this unknown problem: linkHere the mesh looks transparent: link link1Here is females' top blender file and package file
The neck area is darker than the rest of top in males and females linkand in female version this area is lighter than the rest of top: link I try to made and the emissionmap of the gloves In CAS they are looking good, but this is my first time making glowing clothes, please tell me if you think that I must correct something. When I tried to adjust canvas size at 1024X1024, the map isn't lighting so I left it 1024X2048 and it seems that now it is working. I made the gloves for males and females: Here is the gloves' blender file and package file.
|
|
|
Post by mauvemorn on Jun 15, 2023 4:46:24 GMT -5
Select the zipper in uv_0 and press S X 0 The feminine version of the jacket is missing faces in random places. Remove doubles and add those missing areas
|
|
|
Post by lenalechou on Jun 18, 2023 2:07:46 GMT -5
Thank you so much for the help mauvemorn. You are the best! I manage to make all emission maps for every part now. Because the files are too many, I 'll start with the female version of Ninja costume. I tried to fix the previous issues by removing doubles and extrude verticles, but still have these issues at the top : a) the top looks cutted here and here. I merged the verticles in these places I dont know what to do to fix that cuts . b) this area of the top darkens more than the rest when the top shining. Is that the normal way or can I fix it not to darken so much? c) and is there any way to improve this area of the top ? I cant find wht i'm doing wrong. Here is top's texture : linkHere is the top's last blender file and package fileAbout the pants, a) the mesh alters here and at the other side of pants: link
and b) when the pants is with the top it appears this unknown problem: link
I dont know how to fix these. Here is the pants blender file and package file
And at the face covering I have this unknown problem: link I transferred the weights from head and top and altered a lot, so I delete all the weights except head and spine. I have no idea how to fix that. Here is the blender file : files.fm/u/tgndggpe4#/view/rdade9e4z and package file: files.fm/u/tgndggpe4#/view/8dgxrsassPlease can you help me fixing top's, pants and face covering problems? I made and the gloves and boots. They are looking good in CAS but I'm not sure if is something still need fixes because this is my first time making glowing clothes. Please can you take a look and at these 2? Here are gloves blender and package file and boots' blender and package filePlease if you think that some parts need fixes, please tell me to fix them, or if they are ok, please tell me so to save them at my mods.
|
|