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Post by mauvemorn on Jun 22, 2023 12:25:16 GMT -5
The jacket: See how some of the faces are whiter than the rest? It means overlapping uvs. They are very messed up here, which is why the textures look odd. It is best to just delete this area and frankenmesh it from the original jacket. Select this area like this and delete You should select everything and Mesh - Clean up - Delete loose the mesh is vertex painted with the wrong color, it should be 00FF00 As for maps, the normal map is too light. Layer should be painted with 848484, mask with 999999 the mask should not have white here and the shadow in the shadow map could be softer other than that everything is done correctly, the collar appears darker because, well, its a bit darker in the diffuse You should finish one project before moving onto another. There are the same problems in multiple projects. The pants are vertex painted with the wrong color, normal map is too light, shadow are too strong. Everything else is caused by the top
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Post by lenalechou on Jun 24, 2023 5:24:02 GMT -5
Thank you so much for the help mauvemorn. Now the meshes look better than before. I remade the normal map again as you said me. Here is the new normal map. I redone the area of the female top, but I still have these problems: a) How can I adjust these verticles here? I tried everything but still not looking good: link Please can you sent me a photo of where I must put them so this area not appears more lighten than the rest of top? and above that, in 2 places at neck the top looks cutted. b) This unknown problem that looks like a glue at these areas: link link1
c) Why this mesh is not moving right? link and when sim is speaking too: linkPlease can you help me fix these issues? Here is the top's blender file: files.fm/u/ej7myf9w9#/view/952shyz2n and package file: files.fm/u/ej7myf9w9#/view/urjamgkywHere is the new pants package file and blender file I fix the vertex paint and normal map. Here is the boots package file I redone the shadowmap: Which colour I must paint the shadowmaps to look softer? Here is the gloves package file I didn't fix something here. And here is the facecover blender file and package file. Please tell me if you think I must fix and anything else in these meshes, before I' ll continiue with male version.
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Post by mauvemorn on Jun 25, 2023 9:27:26 GMT -5
When you connect the collar with the rest of the top, you need to do this carefully while joining the uvs as well. Everything is cut up, uvs unconnected, chunks of uvs separated. Just do not connect it. Remove this area again, replace it and cut where the collar touches the rest of the top, without connecting anything. If you need them to match, snap the vertices of the collar, do not merge them The alpha channel of the shadow map must be black and white, not black and gray
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Post by lenalechou on Jun 26, 2023 8:21:49 GMT -5
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Post by mauvemorn on Jun 26, 2023 12:10:14 GMT -5
I think i looked at a shadow map of something else, it had no collar back then. This shadow map is made correctly, but the shadows are just too dark and not blurred enough. Make them lighter and blur them more. Id also make the bottom one higher This area should be black, no white in here The normal map is not done correctly. 999999 should be in the mask. The layer should be painted with 848484, not cccccc
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Post by lenalechou on Jun 27, 2023 9:47:57 GMT -5
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Post by mauvemorn on Jun 30, 2023 9:40:55 GMT -5
Are you referring to this? This is your diffuse, cut that part out
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Post by lenalechou on Jul 1, 2023 4:19:41 GMT -5
Thank you so much mauvemorn. I cut in photoshop the lower area of the top and now this problem fixed in CAS: link link1But I have these problems with the top : the mesh has these 2 unknown pblems in CAS linkand in fat sims, the neck is visible in this area: linkThis mesh it not fit in sims face in CAS. I want to appear like this in cas and in game: linkbut the mesh alters a lot: link here appears blnk and cutted : link and here is not fit: link I transferred the weights from head 2 and the uv_1. But I have no idea how to fix them. Please can you help me? Here is the blender file and package fileand here is top's blender file and top's package file. Please can you take a look and here I have still problems : sims4studio.com/thread/27258/new-clothes-issues?page=4
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Post by mauvemorn on Jul 2, 2023 8:17:55 GMT -5
The jacket: you can see all these problems in blender. The body mesh is poking through, also the jacket is merged with the collar on the wrong side. Cut and delete them The gap on the side This is the lower body poking through the jacket, you need to move the jacket away from it The mask: Well, the mask already is pretty far away from the face, so you would need to move it closer if you want it to be tighter It is not rigged like the head underneath and is not vertex painted by the color that makes it morph with Detail mode morphs, so it does not behave as intended. However, i think it is best to just reshape it a bit to not clip into the head instead of transferring and editing weights, otherwise it will be a pain
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Post by lenalechou on Jul 8, 2023 4:04:40 GMT -5
Hello mauvemorn. Thank you so much for the help. Now the top is look better than before. Sorry I was too late to answer, I tried to fix and some other problems in meshes. I made some changes to female boots version to fix the gaps. Here is the last blender file of the boots and package file. If you think that I must fix something else here please tell me. I still have these problems with the top: here there is appearing a gap: link I dont know why. And in fat sims the top is looking cutted in cyrcled area: link
Here is top's last blender file and package fileAnd in this mesh Blender file and package file I manage to achieve the shape I want the mesh to look exactly in CAS and in game. link I but I have these issues: the mesh is looking cutted here link, these cyrcled areas goes into head link, it not fits good at neck and at face appear verticles link , in fat sims the neck is visible: linkPlease can you help me fix these issues? Because I want to put them together, I post and the other 2 meshes, please tell me if I must fix something and there or to make the rest of the lods: gloves blender file and package filepants blender file and package file
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Post by mauvemorn on Jul 9, 2023 11:01:45 GMT -5
Just move that area of the jacket away from the legs
Remove doubles on the mask, move the mesh away from the cheeks
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